Finishing Fundamentals — Side-Foot Placement & Laces
Objective: Develop consistent, confident finishing using both the side-foot (placement) and laces (driven shot) from a variety of angles inside the penalty area.
Outcomes
- ✓The attacker can strike a standing ball with the side-foot, directing it to either post with accuracy from 12–18 yards.
- ✓The attacker can drive a laces shot low and hard across the keeper from outside the six-yard box.
- ✓The attacker can select the correct technique (placement vs. power) based on the shooting angle and distance.
- ✓The attacker can maintain composure and a stable standing foot when striking under light time pressure.
Equipment
- Full-size goal (or two small goals for younger groups)
- Goalkeeper (or coach in goal)
- 12–15 footballs
- 4 cone pairs for shooting gates
- Disc cones to mark shooting zones
Run of show
1. Warm-Up & Activation
10mSet up: Mark a 20×15 yd area in front of the penalty area. Players pair up, each pair with one ball. Two low-gate targets (cone pairs, 1 yd wide) are placed at the far end of the grid.
How to run it: Players pass back and forth, progressing from inside-of-foot rolls to sharp driven passes through the low gates, emphasizing a locked ankle and follow-through. After 4 minutes, introduce dynamic movement: partner feeds the ball to the side, receiver must open their hips and strike on the half-turn. Final 2 minutes: high knees, heel flicks, lateral shuffles, and leg swings at the penalty area edge to prime the shooting muscles.
- ›Locked ankle — whether side-foot or laces, the striking foot must be firm through contact.
- ›Standing foot placement — plant alongside the ball, not behind it; toe pointed toward the target.
- ›Eyes down through contact, then follow-through toward the intended corner.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 2. Finishing / Technical Practice
20mSet up: Three shooting stations, each at a different angle: central (12 yds), right channel (15 yds, 30° angle), left channel (15 yds, 30° angle). A server stands at each station with a supply of balls. One goalkeeper. Attackers rotate through stations in turn.
How to run it: Station 1 (central) — attacker receives a rolled pass, sets with one touch, then places a side-foot shot to the far post. Station 2 (right channel) — attacker receives ball moving, takes one touch to set, then drives a laces shot across the goalkeeper to the near post. Station 3 (left channel) — attacker receives a bouncing ball, controls and shoots with the laces to the far corner. Each attacker completes 4 reps per station before rotating. Encourage attackers to call the corner they're targeting before each shot — this builds intentional decision-making.
- ›Far-post placement shots: side-foot contact through the equator of the ball, not underneath it.
- ›Laces drive: approach from a slight angle, non-kicking arm out for balance, and whip the hip through.
- ›Across the keeper: the ball's path should cross the goalkeeper's body line — make them move laterally to save.
- ›Reset composure between reps — slow the approach, not the shot.
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 3. Functional Practice
20mSet up: Full penalty area is active. A coach/server stands at the top of the penalty area with a ball supply. Two mannequins (or cones) represent a holding defender and a covering defender inside the box. One goalkeeper. Groups of 3–4 attackers take turns.
How to run it: The attacker starts at the edge of the penalty circle. The server plays a firm ground pass to feet. The attacker must take a controlled first touch away from the near mannequin (creating a shooting angle), then finish with either a side-foot or laces shot depending on where the touch leaves the ball. After each shot, the attacker must sprint to the back post to collect the rebound if the keeper parries. Introduce a live passive defender (shadow only — no tackle) after the third rotation to raise pressure and decision-making speed.
- ›First touch direction matters: touch across the body opens the shooting angle; touch into the defender closes it.
- ›Identify the corner before the touch — don't look up mid-shot.
- ›Attackers should finish then immediately transition their eyes to a potential rebound in the second-six-yard-box.
- ›Demand one-second composure: brief pause between touch and shot prevents rushed, weak contacts.
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 4. Game / Match Application
20mSet up: 4v4 (or 5v5) in the full penalty area plus a 10 yd build-out zone behind the penalty arc. One full goal with a keeper. Attackers score by shooting; defenders must clear over the halfway line to 'score'. Neutral server at the top can be played in at any time to restart if the ball goes dead.
How to run it: Play a live conditioned game. All goals must be scored inside the penalty area. Each attacking team gets three consecutive 3-minute possession phases before sides switch. Any shot that goes over the bar counts as a goal for the defending team — this discourages ballooned efforts and reinforces placement. Encourage attackers to verbalize their target corner before or during each shot attempt, reinforcing the habit established in the technical block.
- ›Look for attackers choosing placement when one-on-one and power when there is a screened sight-line.
- ›Reward the driven, accurate shot across the keeper — celebrate the technique, not just the goal.
- ›Freeze if an attacker rushes a shot with time to spare — reset and repeat with composure.
Build out from the back, beat the pressKeeperBallAttackerDefenderPassDribble (with ball) 5. Cool-Down & Review
5mSet up: Players form a relaxed circle at the center circle.
How to run it: Light static stretching: quads, hip flexors, hamstrings. Coach-led question: 'When do you choose placement, and when do you choose power?' Collect two or three player answers. Close with one key phrase for the week.
- ›Reinforce: placement when the keeper is set; power when the angle is tight and the near post is open.
- ›Set homework clearly — players repeat it aloud before leaving.