Master the ball, learn to decide.
This is the single best window in a player's life to develop technique. Whatever skills they build now stick for life. Maximize touches, 1v1 reps, and decisions.
New · Full season plan
52 weeks · 104 ready-to-run sessions (2 per week), each with exact run sheets and outcomes.
Technique first, in game-realistic situations. Kids this age can absorb skill faster than at any other point, so we obsess over dribbling, first touch, passing, receiving, and 1v1s. We introduce simple decisions — when to dribble vs pass, how to support a teammate — through small-sided games rather than lectures. Competition starts to matter to them; we channel it into effort and learning, not just the scoreboard.
Coach the child in front of you. Understanding how they think and grow is half the job.
Build up gradually: 4v4 (U8–9) → 7v7 with keepers (U10–11) → 9v9 (U12). Bigger field as they grow, real goals, goalkeepers introduced around 7v7.
About 70 minutes, start to finish. Adjust to your time and group size.
Arrival / Free Play
Ball each — juggling attempts, free dribbling, or rondo.
Warm-Up
Dynamic movement + ball mastery / footwork patterns.
Technical
Focused skill rep block (e.g. receiving and turning) — high reps, quick feedback.
Skill Game
1v1s, 2v2s, or a directional rondo that forces the day's skill.
Small-Sided Game
4v4–7v7 with a constraint that rewards the theme (e.g. a goal counts double after a dribble past a defender).
Cool-Down / Talk
Light stretch, 2–3 coaching points, set the homework challenge.
Running with the ball using small touches so it stays close, like it's on a string.
Coaching points
Progression
Dribble to a target and stop the ball dead. → Add gates/cones to weave through. → Add a gentle chaser to create pressure.
Putting the foot on top of the ball to stop it, then exploding away again.
Coaching points
Progression
Red light / green light with colors and speeds. → Stop with different body parts (sole, inside, sit on it!). → Stop, turn, and go the other way.
Simple beat-a-defender moves: the foundation of 1v1 confidence.
Coaching points
Progression
Move at a cone, then at a passive defender, then a live one. → Add a second move if the first doesn't work. → Use it in a 1v1 to a small goal.
Cushioning the ball cleanly into space with the first touch, ready for the next action.
Coaching points
Progression
Receive facing the ball → receive on the half-turn → receive under pressure. → Add a defender who pressures the touch. → Demand a directional touch toward a specific target.
Delivering a pass to the right foot, at the right speed, at the right time.
Coaching points
Progression
Two-touch passing in pairs → one-touch → moving passing patterns. → Rondo (keep-away) to force quick, accurate passing under pressure. → Disguise / weighted through-balls.
Beating a defender one-on-one with a move, change of pace, and decisiveness.
Coaching points
Progression
1v1 to a line → to a gate → to a goal with a keeper. → Start the defender at different angles. → Add a recovery defender so they must beat their man quickly.
Clean ball-striking to finish chances with the laces and side-foot placement.
Coaching points
Progression
Stationary ball → moving ball → finishing off a first touch. → Finish under time pressure / with a defender closing. → Finish from crosses and cutbacks.
Checking your shoulders before receiving so you already know your best option.
Coaching points
Progression
Coach calls a number/color the player must read while receiving. → Increase pressure and speed of play. → Demand a forward action within two touches of receiving.
Individual and small-group defending: pressure the ball, cover the space, stay compact.
Coaching points
Progression
1v1 defending → 2v2 (pressure + cover) → defending overloads. → Add pressing triggers (a bad touch, a back-pass). → Defend in a phase of play recovering toward your own goal.
Tap any drill to see the full breakdown.
10 min · Whole group + 1–2 'sharks' · Dribbling
Set up
Minnows line up on one side each with a ball. 1–2 sharks (start with coach) in the middle with no ball.
How it works
Minnows dribble from one safe line to the other without the shark kicking their ball out. If your ball is knocked out you become a shark too (but you keep moving — no sitting out).
Coaching points
Make it harder
Equipment: 1 ball per minnow, cones for two safe lines
12 min · 3v3 or 4v4 · Tactical
Set up
A small field with TWO small goals to attack for each team (placed wide). No keepers.
How it works
Normal play but each team can score in either of their two goals. Having two goals naturally spreads the swarm and rewards looking up and switching direction.
Coaching points
Make it harder
Equipment: pinnies, 4 small goals or cone gates
12 min · Groups of 5 (4 outside, 1 defender) · Passing & Receiving
Set up
Four players around a small box/circle, one defender in the middle.
How it works
Outside players keep the ball away from the defender with quick passing. If the defender wins it or it leaves the area, the player responsible goes in the middle.
Coaching points
Make it harder
Equipment: 1 ball per group, cones for a small circle/box
14 min · Pairs, rotating · Dribbling
Set up
A channel with a goal at each end. One attacker, one defender, coach feeds the ball.
How it works
Coach passes to the attacker; they try to beat the defender 1v1 and score. Defender tries to win it and counter to the other goal. Rotate quickly, lots of reps.
Coaching points
Make it harder
Equipment: balls, two small goals (or a keeper goal)
15 min · Groups of 3 in a line · Passing & Receiving
Set up
Middle player between two servers. A cone (or passive defender) marks pressure from behind.
How it works
Server plays into the middle player who scans, takes an open first touch on the half-turn, and plays forward to the other server. Work both directions, both feet.
Coaching points
Make it harder
Equipment: balls, cones / mannequins
15 min · Whole group, two lines + keeper · Finishing
Set up
Two feeding lines at the top of the box. A keeper in goal.
How it works
Players take a positive first touch and finish; alternate lines and types of finish (side-foot placement, laces, off a cutback). High reps, quick tempo, count team goals.
Coaching points
Make it harder
Equipment: balls, goal + keeper, cones
18 min · 4v4 up to 7v7 (+ neutrals) · Tactical
Set up
A right-sized pitch with goals. Add 1–2 neutral players who always join the team in possession (creates a 5v4 / 6v5 overload).
How it works
Play a normal game; the overload makes keeping the ball and finding the free player the path to success. Add a constraint to reward the day's theme.
Coaching points
Make it harder
Equipment: pinnies, goals, cones
18 min · Even teams + a server · Tactical
Set up
Standard SSG, but whenever a goal is scored or the ball goes out, a new ball is served immediately from a goal, flipping who attacks.
How it works
Fast, continuous game emphasizing the moment the ball is won or lost. Teams must react instantly — counter-attack when they win it, recover shape when they lose it.
Coaching points
Make it harder
Equipment: balls by the goals, pinnies, two goals + keepers
15 min · Whole group · Physical
Set up
Players in pairs along a line of cones ~6–10 paces apart.
How it works
A structured dynamic routine: running and dynamic stretches, then strength/balance/agility (e.g. planks, single-leg balance, hops, controlled landings), then sharper running. An injury-prevention staple shown to reduce youth injuries.
Coaching points
Make it harder
Equipment: cones, balls (optional)
Eight weeks that hammer the core technical skills during the golden age of learning: dribbling, 1v1s, first touch, passing, and finishing — always finished with a game. Each week layers on the last.
Week 1: Close Control
Dribble in tight space with both feet.
🏠 100 toe-taps and 20 sole-rolls each foot.
Week 2: Beat Your Man (1v1)
Commit to a move and change pace.
🏠 Practice one move 20 times each direction.
Week 3: First Touch
Take a clean, directional first touch.
🏠 Wall passes: receive and control 30 in a row.
Week 4: Passing & Weight
Pass accurately to the right foot at the right speed.
🏠 Find a partner or wall — 50 push passes each foot.
Week 5: Turn Out of Pressure
Receive on the half-turn and play forward.
🏠 Practice checking your shoulder before every touch.
Week 6: Finishing
Strike the ball cleanly and place finishes.
🏠 Pick a target on a wall and hit it 20 times each foot.
Week 7: Combine & Create
Link skills together under game pressure.
🏠 Watch a pro and copy one thing they do.
Week 8: Game Intelligence
Make quick, smart decisions in the game.
🏠 Play a pickup game with friends — no coaches!