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Growing Hearts · Block 3 · 1v1s, Finishing & Combination Play

Week 38

Two sessions this week · 140 total minutes

Session 170 min

Combinations in the Final Third – Full Sequence

Putting It All Together: Combinations

Objective: Players link multiple combination types (give-and-go, overlap, third man) in a single attacking sequence to create a shooting opportunity.

Outcomes

  • Players can execute two different combination types within one attacking move.
  • Players can switch between combination options based on how the defence reacts.
  • Players can maintain composure and finish after a complex combination.
  • Players can talk and call their intentions throughout the combination sequence.

Equipment

  • 14 cones
  • 8 bibs
  • 10 balls
  • 2 full-size goals
  • 2 keepers

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Groups of three with one ball, free space.

    How to run it: Continuous combination sequences: the group completes a give-and-go, immediately transitions to a third-man run, and finishes at a cone goal. Coach calls out which combination to use as they move.

    • React to the call instantly — no pause between combinations.
    • Communication between players makes every combination work.
    • Third player: your sprint links the two combinations.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  2. 2. Dynamic Warm-Up

    10m

    Set up: Half-pitch, groups of three versus passive defender. Full goal with keeper.

    How to run it: Trios attack the goal using any combination from the quarter — give-and-go, overlap, third-man, or cut-back. Passive defender starts centrally. Groups have 20 seconds per attack.

    • Read the defender to select the combination.
    • Two combinations in one move earns a mental bonus — push for it.
    • Keeper: stay focused throughout warm-up — real saves count.
    GKW911
    Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot
  3. 3. Technical Practice

    15m

    Set up: Full pitch half. 4v2 attack (plus keeper). Two defenders allowed to intercept but not tackle. Attackers have full freedom of combination.

    How to run it: Attackers must use at least two named combinations before shooting. After each sequence, coach identifies the combinations used by name. Progress: change to 4v3 with live tackling.

    • Name the combination as it happens: 'Wall pass!', 'Overlap!', 'Third man!'
    • Don't be mechanical — combinations should feel natural.
    • The best moment to combine is when the defender commits.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  4. 4. Skill Game

    15m

    Set up: 4v4 on a 35×25 yd pitch with full goals and keepers. Goals that include two or more named combinations in the build-up count as 'combination goals' and earn three points.

    How to run it: Teams keep their own combination logs. Coach confirms combination goals. Teams may also score single-combination goals for one point. Tracks both totals.

    • Build patiently — a combination goal is worth the extra seconds.
    • Don't lose possession chasing the combination — one is fine too.
    • Defenders: recognise combination patterns and disrupt them early.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 5v5 including keepers, 35×25 yd, full goals.

    How to run it: Free match. Before each kickoff, each team nominates a 'combination of the half' — the specific combination they will try to execute. Coach checks at the end: did they attempt it?

    • Planning creates intention — intention creates execution.
    • If the nominated combination doesn't come off, celebrate the attempt.
    • Keepers: anticipate combinations — they often end in shots from an angle.
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Circle stretch.

    How to run it: Quad, hip, and shoulder stretches. Coach asks: 'Which combination was hardest to execute today? Which felt most natural?' Discuss briefly.

    • The hardest combinations become the most natural with repetition.
    • Every combination links back to the same idea: use a team-mate to beat a defender.
🏠 Take-home challenge: Design your own three-player combination using any moves you've learned this quarter. Draw it on paper with arrows showing player movement and passes. Bring it to next session to show the coach.
Session 270 min

Applied Combinations – Match Scenarios

Putting It All Together: Combinations

Objective: Players apply the full range of quarter combinations in realistic match scenarios under full defensive pressure.

Outcomes

  • Players can select the appropriate combination based on the defensive situation.
  • Players can link combination play to a high-quality finish.
  • Players can recover possession and immediately launch a combination counter.
  • Players can defend as an organised unit against combination attacks.

Equipment

  • 12 cones
  • 8 bibs
  • 8 balls
  • 2 full-size goals
  • 2 keepers

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Groups of four, two balls, free play.

    How to run it: Four players keep possession using only combination plays — no holding. Every two passes must include a combination movement (sprint, overlap, third-man run). Count the longest unbroken combination sequence.

    • Combination play requires constant movement — don't stand still.
    • Receiver: show for the ball, receive, set the next combination.
    • Encourage creativity — try combinations that weren't in training.
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Full pitch half. Rotating teams of three attack a full goal with keeper plus one defender. New defenders rotate in every two minutes.

    How to run it: Attackers use any combination to beat the defender and finish. Defender is fully live. Rotation keeps legs fresh and creates healthy competition.

    • Attacker: trigger the combination quickly — don't give the defender time to set.
    • Read the keeper: if off the line, laces early; if set, side-foot placement.
    • Celebrate successful combinations from the touchline — teammates cheer.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  3. 3. Technical Practice

    15m

    Set up: 4v4 (+keeper) match scenario with coach-imposed constraints in five-minute blocks. Block 1: goals only from combinations. Block 2: goals from shots after beating a defender 1v1. Block 3: goals from crossing situations only.

    How to run it: Each block forces players to select the right moment for the required skill. Coach announces the constraint and counts down. Teams keep a running total across all three blocks.

    • In combination block: quick passing, movement before the ball.
    • In 1v1 block: take the defender on early — create the opportunity.
    • In crossing block: get wide quickly; central players move into the box.
    GKW911
    Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot
  4. 4. Skill Game

    15m

    Set up: 3v3 (+ keepers) in attack half. No restrictions — free play. Coach watches for quality and pauses (maximum twice) to highlight a specific combination moment, good or bad.

    How to run it: Free attacking play at full intensity. Coach pauses only for significant teaching moments. Players should feel this is near-match intensity.

    • Identify combinations happening naturally — these are the habits forming.
    • Praise the decisions, not just the results.
    • Defenders: identify patterns to disrupt early.
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 6v6 including keepers, 40×30 yd, full goals.

    How to run it: Full free match. No points bonus — all goals count one. Coach observes and notes at the end: which team used the most variety of combinations? Announces this observation as a narrative summary.

    • Variety keeps defenders guessing.
    • The best teams in the world use combinations instinctively.
    • Trust your team-mates — combinations only work if everyone commits.
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Group near the halfway line.

    How to run it: Walk and stretch around the pitch perimeter while the coach conducts a verbal review: each player names one combination they improved at this quarter, and one they want to keep working on.

    • Self-awareness is a coaching skill — develop it in yourselves.
    • The combinations are tools — the goal is always to score and win.
🏠 Take-home challenge: With two or more friends, play a 2v1 or 3v1 game in any space. See how many combination goals you can score. Set yourself a target (e.g., 5 combination goals) before calling it a session.