Switching Play – Changing the Point of Attack
Switching Play
Objective: Players learn to identify and execute a switch of play to exploit space on the opposite flank.
Outcomes
- ✓Players can scan the pitch to identify when the ball-side is congested.
- ✓Players can play a long diagonal pass accurately to switch the attack.
- ✓Players can receive a switch pass on the move with an open body.
- ✓Players can recognise the cue — a congested side — that triggers a switch.
Equipment
- 16 cones
- 8 bibs
- 8 balls
- 2 full-size goals
- 2 keepers
Run of show
1. Arrival Ball Mastery
8mSet up: Full-width grid 40 yards wide, 15 yards deep. Pairs with one ball.
How to run it: Player A passes across the full width to Player B and sprints to the opposite side. B controls, passes back across to A who has now arrived on the far side. Continuous long switching passes.
- ›Long pass needs a firm strike — don't slow it down.
- ›Receiver: open body before the ball arrives — one touch to control, second to play.
- ›Passer: follow your pass by sprinting to the far side.
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 2. Dynamic Warm-Up
10mSet up: Half-pitch. Groups of five with one ball. Cones mark left, centre, and right zones.
How to run it: Players pass in a sequence: left zone → centre → right zone → centre → left zone. Each pass must be played first-time if possible. After two minutes, reverse the direction.
- ›Centre player is the pivot — must turn quickly to switch sides.
- ›Passes across the pitch must have enough pace to reach the far side.
- ›Receiver in the wide zone: check shoulder before receiving.
Passing in pairs — accuracy & weightAttackerBallConePass 3. Technical Practice
15mSet up: Full pitch width (45 yd), 20 yards deep. 5v3 keep-away. Three defenders stay on the ball side. Attackers must work the ball to the far flank to earn a point.
How to run it: Attackers earn one point for every successful switch to the free wide player. Defenders may not chase across — they must hold position, simulating a team that has pressed one side. Rotate defenders every three minutes.
- ›The switch is the answer when one side is blocked — read the picture early.
- ›Play the switch early, before the defence can recover.
- ›Wide receiver: show early and call for the ball.
Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass 4. Skill Game
15mSet up: 5v5 on a 45×30 yd pitch. Two small goals on each end line, placed wide apart. A goal may only be scored in the goal opposite to where the last ten yards of the attack began.
How to run it: Teams must switch the direction of attack in the final phase to score. Normal possession rules. Coach confirms valid switches before goals count.
- ›Carry or pass to one side to draw the defence, then switch.
- ›The switch must be sharp — slow switches get cut out.
- ›Defender opposite the ball: stay switched on, you might be the target.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Small-Sided Game
17mSet up: 6v6 including keepers, 50×35 yd, two full goals.
How to run it: Free match. Coach awards a bonus point for any goal scored immediately after a switch of play (the switch and the shot in the same possession phase). Announced live.
- ›Switch to create, then attack quickly before the defence resets.
- ›Wide players: be ready to receive and go — no hesitation.
- ›Keeper: stay central — switches can lead to wide shots.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 6. Cool-Down & Review
5mSet up: Players in a line on the touchline.
How to run it: Hamstring and adductor stretches. Coach draws a quick diagram on the ground with a stick or cone to show the switch of play and asks: 'Why does the switch work?'
- ›The defence has to travel further than the ball.
- ›Switching play wins time and space — both are valuable.