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Growing Hearts · Block 4 · Game Understanding & Small-Sided Tactics

Week 44

Two sessions this week · 140 total minutes

Session 170 min

Delay – Slowing Down the Attack

Basic Defending Principles: Delay

Objective: Players learn to delay an attack after losing possession to allow team-mates to recover.

Outcomes

  • Players can slow their defensive approach to delay rather than dive in.
  • Players can channel an attacker away from goal using their body angle.
  • Players can recognise when they are outnumbered and must delay rather than press.
  • Players can hold a delay position for five seconds while team-mates recover.

Equipment

  • 12 cones
  • 8 bibs
  • 6 balls
  • 2 small goals
  • 1 full-size goal

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Pairs in open space, one ball per pair.

    How to run it: One player dribbles forward, the other shadows from two yards away without tackling — mirroring every movement. On 'Tackle!', the shadowing player can win the ball. Count how many seconds each player can delay before 'Tackle!' is called.

    • Stay on the balls of your feet — ready to move in any direction.
    • Watch the attacker's hips — they tell you the direction before the feet.
    • Two yards away is close enough to delay, far enough not to be beaten.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: 1v1 gates game. Six cone gates spread across a 20×20 yd grid. One attacker, one defender per pair.

    How to run it: Attacker tries to dribble through as many gates as possible in 60 seconds. Defender delays and channels but cannot tackle — delay only. Count gates scored. Rotate roles. Increase to two defenders for round two.

    • Defender: stay between the attacker and the gate — not chasing from behind.
    • Channel toward the line — not toward the middle.
    • When outnumbered, channel toward a touch line to reduce options.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  3. 3. Technical Practice

    15m

    Set up: 1v2 break scenario. One defender, two attackers, one full goal. Defender starts 5 yards ahead of the two attackers.

    How to run it: Defender must delay the two attackers long enough for a second cone defender (coach counts to five then releases them) to join. Defender must channel, not tackle. Progress: release the second defender at three seconds only.

    • One defender against two: pick up the ball-carrier, not the runner.
    • Show toward the side away from the goal — make them go wide.
    • Hold your shape until help arrives.
  4. 4. Skill Game

    15m

    Set up: 3v3 on a 25×20 yd pitch, one full goal. Defending team earns a point if they prevent a goal for 10 seconds after losing possession (delay point).

    How to run it: When possession changes, coach starts a loud count to ten. If no goal is scored in ten seconds, defenders earn a delay point. Normal goals earn a point for attackers. Delay points are tracked.

    • Delay buys time — that is its only job.
    • Don't panic when outnumbered — slow it down.
    • Ten seconds of delay often means the goal chance is gone.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 5v5 including keeper, 40×30 yd, full goal and two wide gates.

    How to run it: Free match. Coach pauses twice to highlight a player who delayed well — plays the clip back verbally ('Who was it? What did they do? What happened because of it?').

    • Delay is invisible in the highlights — but it wins games.
    • Praise the player who holds their nerve, not just the one who tackles.
    • Keeper: communicate when to delay and when to press.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Players seated, legs straight, ankle rolls.

    How to run it: Static ankle and hip stretches. Coach asks: 'When is it better to delay than to tackle?' Players give concrete examples from today's session.

    • When outnumbered: always delay.
    • When in the right position with cover behind: delay, then tackle.
🏠 Take-home challenge: In any game this week, every time your team loses the ball, be the first player to slow down the attack. Count how many times you successfully buy your team time. Tell the coach the number next session.
Session 270 min

Delay into Tackle – Defending from Pressure to Win

Basic Defending Principles: Delay

Objective: Players combine delay with a well-timed tackle to win possession after channelling the attacker into a position of weakness.

Outcomes

  • Players can transition from delay mode into an aggressive tackle at the right moment.
  • Players can channel an attacker onto their weaker foot before tackling.
  • Players can recognise the trigger moment when the attacker's touch is heavy enough to tackle.
  • Players can immediately play forward after winning the ball with a delay-tackle sequence.

Equipment

  • 14 cones
  • 10 bibs
  • 8 balls
  • 2 full-size goals
  • 2 keepers

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Pairs, one ball, open grid.

    How to run it: Dribbler has the ball, defender shadows at two yards. Coach calls 'Heavy touch!' — dribbler immediately knocks the ball further than usual. Defender must react and win the ball. 10 reps each side, then swap.

    • Defender: keep your eyes on the ball — react to the touch, not the player.
    • First step must be explosive — the window is short.
    • Win the ball, then dribble three yards forward.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: 1v1 channel 15×8 yd, small goal at one end. Defender starts in channel, attacker at the other end.

    How to run it: Attacker dribbles toward the goal. Defender delays and channels for four seconds then is allowed to tackle. Rotate every three reps. Progress: attacker must try to use a fake before the burst — defender must read it.

    • Delay phase: slow approach, side-on, weight balanced.
    • Tackle trigger: the heavy touch or the moment the attacker's head goes down.
    • Explode into the tackle — commit fully.
    AD
    Defend 1v1 — jockey, stay patient, win the ballAttackerBallDefenderDribble (with ball)Run (off ball)
  3. 3. Technical Practice

    15m

    Set up: 2v2 channel 25×15 yd, one full goal. Two attackers versus two defenders using pressure-cover.

    How to run it: First defender delays and channels while second holds cover. First defender chooses when to tackle. If they fail, second defender picks up. Both defenders earn a point for every clean win + five-yard dribble.

    • Pressure defender chooses the tackle moment — don't be pressured by the crowd.
    • Cover defender: step in if the tackle fails — don't stand still.
    • After winning, transition: look up and play forward immediately.
    X123
    Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball)
  4. 4. Skill Game

    15m

    Set up: 4v4, 30×20 yd, two full goals. Defending team earns a bonus point for every goal scored within five seconds of a delay-tackle win.

    How to run it: Play normally. Coach monitors for delay-tackle sequences. When a clean delay-into-tackle occurs and the team counters within five seconds, the bonus point is awarded and celebrated aloud.

    • Win the ball in a good position — it sets up the counter.
    • After the tackle, one player sprints forward immediately.
    • Don't celebrate the tackle — play on instantly.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 6v6 including keepers, 45×35 yd, two full goals.

    How to run it: Free match. Each team nominates a 'defensive leader' for the first half who earns a special praise moment from the coach if they complete a delay-tackle sequence in the game. Swap leaders at half-time.

    • Being a defensive leader means being patient, not reckless.
    • Channel, delay, tackle at the right moment — this is the sequence.
    • Reward the defensive leader regardless of outcome.
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Players in a circle, gentle shoulder and hip rotations.

    How to run it: Mobility cool-down. Coach asks: 'What is the trigger for going from delay into tackle?' Collect answers and consolidate: the heavy touch, the attacker's head down, or the moment cover arrives.

    • The trigger is the key to successful defending.
    • Patient players win more tackles than impulsive ones.
🏠 Take-home challenge: Practice the delay position in a mirror: side-on stance, knees bent, weight on back foot, arms slightly out. Hold for 30 seconds. Then explode forward as if tackling — 10 reps. Build the muscle memory.