Meet Your Ball!
Meeting the Ball — first touches, getting comfortable
Objective: Players explore the ball freely and learn that soccer is fun and safe.
Outcomes
- ✓Players can dribble their ball around a cone without stopping.
- ✓Players can stop the ball with the bottom of their foot (sole stop).
- ✓Players can carry the ball to a target and come back.
Equipment
- 1 size-3 ball per player
- 20 flat cones
- 4 small pop-up goals
- 1 pinnie per player (4 colors)
Run of show
1. Arrival Free Play
5mSet up: Place a ball at each parking-cone dot in a 20x20 yard grid. No instructions — just balls everywhere.
How to run it: As players arrive, point them to a ball and say 'it is all yours — go explore!' Let them kick, carry, sit on, and roll the ball freely. Greet every player by name and give a high-five.
- ›Keep energy high and welcoming — first impression matters.
- ›Do not correct technique yet; just encourage exploration.
- ›Note which players are shy or hesitant for extra encouragement later.
2. Warm-Up Game — Sleeping Lions Wake Up
8mSet up: Mark a 20x20 yard square with flat cones. Every player has a ball and stands anywhere inside.
How to run it: Tell players their ball is a 'sleeping lion' — when you say 'WAKE UP!' they dribble around. When you say 'FREEZE!' the lion goes to sleep: they stop the ball with the sole of their foot and stand still. Repeat with funny animal voices. Add challenges: dribble like a crab (wide feet), dribble like a giant (big slow steps).
- ›Cue 'squish the ball like a bug' to help kids feel the sole stop.
- ›Praise any child who stops with the bottom of their foot.
- ›Keep the grid tight so balls stay close.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 3. Skill Theme Game — Islands and Boats
12mSet up: Scatter 10 flat cones (islands) across a 20x20 grid. Each player has a ball (their boat).
How to run it: Players dribble their 'boat' around the ocean. When coach calls 'STORM!' everyone must park their boat on an island (cone) using a sole stop. Remove one island each round so it gets harder. If a player cannot find an island they do a 'silly dance' and keep playing — no one is ever out. Finish with everyone finding islands at the same time.
- ›Encourage looking up briefly to find the nearest cone.
- ›Use 'tap tap tap' cues for small, close touches.
- ›Celebrate every successful stop loudly.
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 4. Small-Sided Games — 3v3 Pirate Ships
15mSet up: Set up two 15x10 yard mini-pitches side by side, each with a small goal at each end. Teams of 3, no goalkeeper. Use pinnies to identify teams.
How to run it: Play 3v3 on each mini-pitch. Each team is a pirate crew trying to kick their cannonball (ball) into the enemy port (goal). Rotate teams every 4 minutes so every crew faces a new opponent. Coach restarts with a roll-in when the ball goes out.
- ›Let the game flow — resist coaching during play.
- ›Celebrate goals from both teams equally.
- ›If a player stands still, roll a second ball into their area to include them.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Players sit in a circle with their ball in their lap.
How to run it: Ask each player to show you their favorite way to touch the ball (tap it, spin it, roll it). Then do the 'Hearts Cheer': everyone puts a hand in the middle and shouts 'Hearts!' together. Remind them of the at-home homework.
- ›Use every player's name at least once during this segment.
- ›End on a high — kids should leave smiling.
- ›Keep it under 5 minutes; attention will be wandering.