Moving Together — First Team Play
Team Concept — moving to space, helping teammates
Objective: Players begin to understand that spreading out and moving to space helps the team.
Outcomes
- ✓Players can move to an open space when their team has the ball.
- ✓Players can shout for the ball when they are free.
- ✓Players understand that bunching around the ball makes it harder to play.
Equipment
- 1 size-3 ball per player
- 24 flat cones
- 4 small pop-up goals
- 1 pinnie per player
- 2 hula hoops
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid. Place 4 hula hoops in corners as 'home bases.' One ball per group of 3.
How to run it: Groups of 3 try to visit all 4 home bases by passing and dribbling together. No instruction — let them figure out how to cooperate.
- ›Goal of visiting all 4 bases prompts natural spreading out.
- ›Watch for the classic age-group swarm and gently note it.
- ›Let them struggle with cooperation first — it is a discovery.
Passing in pairs — accuracy & weightAttackerBallConePass 2. Warm-Up Game — Spread the Seeds
8mSet up: 20x20 grid. All players clustered together in the center (like a seed ball).
How to run it: Coach narrates: 'Seeds need to spread to grow! On my count, everyone runs to a different corner and stands with a ball!' Players spread out. Then: 'Seeds travel back together and clump!' All run back to center. Repeat, adding a dribble back and forth. Discuss: when we spread out, we have more room!
- ›Physical spread-out game builds the concept viscerally.
- ›Cue: 'find space away from your friends!'
- ›Ask: 'Which felt easier — bunched or spread?' Kids will say spread.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 3. Skill Theme Game — Space Finders
12mSet up: 20x20 grid. Teams of 4. One ball per team. Place 4 cone targets in the corners.
How to run it: Teams dribble together to hit each corner target with their ball. Rule: only the player without the ball can run to the next corner. Player with ball passes to the runner. This forces movement to space. Count how quickly a team can hit all 4 corners.
- ›Rule forces exactly one kind of off-ball movement: run ahead.
- ›Cue ball-carrier: 'look for the runner who moved!'
- ›Cue non-ball player: 'call out and show them your hand!'
Passing in pairs — accuracy & weightAttackerBallConePass 4. Small-Sided Games — 4v4 Spread Out
15mSet up: One 20x15 pitch. Two teams of 4. Goals at each end.
How to run it: 4v4 play (larger team for this session to see team shape). When a team bunches (3+ players within 2 yards), coach calls 'SEEDS!' — that team must spread to corners before resuming. Restart immediately after spreading. This is coaching intervention, not a penalty.
- ›SEEDS call is educational, not punitive — tone matters.
- ›Only call it once or twice so it does not interrupt flow.
- ›Celebrate when a team naturally spreads without being asked.
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 5. Cool-Down & High-Fives
5mSet up: Circle. Players sit far apart — as wide as possible within the circle.
How to run it: Ask: 'Why do we spread out?' Take 2-3 answers. Summarize: 'More space means more room to dribble and pass!' Then the Hearts Cheer from across the wide circle. Homework reminder.
- ›Even in the circle, practice the concept — sit wide.
- ›Validate every answer with a 'yes, AND...'
- ›Connect to game: 'When you spread out, the game gets easier.'