Zigzag Stars
Changing direction with the ball
Objective: Players learn to change direction quickly using the inside and outside of the foot.
Outcomes
- ✓Players can make a sharp turn left or right when dribbling.
- ✓Players can use the inside of the foot to cut the ball.
- ✓Players can change direction to avoid a cone or a player.
Equipment
- 1 ball per player
- 16 cones
- 4 flag poles or tall cones (optional)
Run of show
1. Arrival Free Play
5mSet up: Set up 8 cones in a loose zigzag line across the grid.
How to run it: Players arrive and try to dribble through the zigzag any way they like. No rules yet — just explore.
- ›Watch natural movement patterns — who already turns well?
- ›Praise any child who slows before a cone.
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 2. Warm-Up Game: Bumper Cars
8mSet up: Everyone with a ball in the grid. Cones scattered as 'road bumps'.
How to run it: Dribble around the whole grid. When you're about to hit another player, yell 'BEEP BEEP!' and change direction. If you hit a cone, you 'bump' — tap the ball with both feet five times and go again.
- ›Heads up — look where you are going!
- ›Change direction sharply, not gradually.
- ›Make the beeping noises — it keeps the energy fun.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 3. Skill Theme Game: Gate Guards
12mSet up: Place 8 pairs of cones (gates, 1 yard wide) randomly around the grid.
How to run it: Each player dribbles through as many gates as possible in 45 seconds. After going through, immediately turn and find a new gate. Count gates — try to beat last round. Play three rounds.
- ›Turn tight after each gate — small touches.
- ›Show the 'inside-of-foot cut': push the ball sideways with the inside arch.
- ›Celebrate the players who turn fastest.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 4. Small-Sided Games: 3v3 Turn and Score
15mSet up: Two 3v3 games. Each game has four mini-goals (flat cones) placed at the corners.
How to run it: Teams can score in any of the four goals. This forces constant turning and changes of direction. Rotate opponents after 4 minutes.
- ›Encourage players to turn away from pressure, not into it.
- ›Defenders: press the ball — make the dribbler change direction.
- ›Lots of touches, lots of turning.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Players sit in a circle, ball between feet.
How to run it: Twist side to side with arms out like an aeroplane — 10 times each way. Then share: 'What direction can you turn?' Left, right, and backwards if you're brave!
- ›Reinforce vocabulary: 'inside cut', 'change direction'.
- ›Keep it light and celebratory.