← Full season plan

Little Hearts · Block 2 · Dribbling & Running

Week 17

Two sessions this week · 90 total minutes

Session 145 min

Magic Sole

Foundation touches — sole roll and stop

Objective: Players learn the sole-roll and sole-stop as foundational ball manipulation skills.

Outcomes

  • Players can roll the ball left and right with the sole of their foot.
  • Players can stop the ball dead using the sole.
  • Players can alternate sole rolls between left and right foot.

Equipment

  • 1 ball per player
  • 8 cones for grid
  • music speaker (optional)

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Grid with one ball per player.

    How to run it: Tell players: 'The bottom of your shoe has a secret power today! Explore what happens when you put your shoe on top of the ball.' Let them discover the sole-roll on their own.

    • Resist showing them — let curiosity drive discovery.
    • Join in yourself: model without instructing.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Warm-Up Game: Pancake Stomp

    8m

    Set up: All players with a ball, spread in the grid.

    How to run it: Coach calls: 'ROLL RIGHT!' — sole-roll the ball to the right. 'ROLL LEFT!' — sole-roll left. 'PANCAKE!' — trap the ball flat with the sole. Make it a silly dance by adding arm movements. Go for 8 rounds.

    • Light toe touch on top of ball — don't squash it.
    • Opposite foot stays on the ground as an anchor.
    • Laugh with them — this should feel like silly dancing.
    12
    Dynamic warm-up & activation through the conesConeAttackerRun (off ball)
  3. 3. Skill Theme Game: Pinball Machine

    12m

    Set up: Players each have a ball in a small personal 3x3 yard box (mark with 4 cones per player, boxes next to each other).

    How to run it: Stay in your box! Sole-roll the ball around your box — left wall, right wall, front wall, back wall — without it leaving. How many wall-touches in 30 seconds? Challenge: alternate feet each touch.

    • Keep the ball close — tiny sole rolls.
    • Head up occasionally — check where you are in the box.
    • Celebrate when kids alternate feet naturally.
  4. 4. Small-Sided Games: 3v3 Sole Stop Goals

    15m

    Set up: Two 3v3 games. To score, players must sole-stop the ball on the goal line (a flat cone line, 3 yards wide) rather than kicking it through.

    How to run it: Play 3v3. A goal ONLY counts if the scorer receives the ball and sole-stops it ON the goal line — ball must be still. This rewards control over power.

    • Defend the goal line, not a post — spatial awareness.
    • Attacking teams: set each other up for a sole-stop.
    • Celebrate the technique, not just the goal.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Seated circle, ball between feet.

    How to run it: Everyone does 5 slow sole-rolls left, 5 right. Breathe in on the roll, out on the stop. Show off your 'magic sole' one last time — shake your foot at your neighbour.

    • Reinforce: 'sole of the foot = bottom of shoe'.
    • Preview: 'Next time we'll roll AND run!'
🏠 Take-home challenge: Sole-roll challenge: roll the ball to a wall with your right foot, then left, then right — can you do 20 in a row without stopping?
Session 245 min

Sole Roll Festival

Foundation touches — festival

Objective: Players use foundation touches in fast, reactive games to build automaticity.

Outcomes

  • Players can sole-roll without looking at the ball.
  • Players can react to commands with immediate foundation touches.
  • Players can link a sole-roll to a change of direction.

Equipment

  • 1 ball per player
  • 8 cones
  • music speaker

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Grid with one ball per player.

    How to run it: Players arrive. Challenge: do sole-rolls to the music — when music stops, sole-stop your ball. Practice in free play.

    • Instant freeze on music stop — builds reactions.
    • Praise clean stops.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Warm-Up Game: Musical Balls

    8m

    Set up: One fewer ball than players (e.g., 8 players, 7 balls). Balls scattered in the grid.

    How to run it: Players sole-roll any ball while music plays. When music stops, everyone sole-stops the nearest ball. The player without a ball does 3 jumping jacks and jumps back in. Remove one ball every 2 rounds.

    • Keep moving between balls — sole-roll everything in reach.
    • React fast — get to the nearest ball quickly.
    • No one sits out — jumping jacks then back in immediately.
    12
    Dynamic warm-up & activation through the conesConeAttackerRun (off ball)
  3. 3. Skill Theme Game: Ninja Controllers

    12m

    Set up: Players pair up. One player is the Controller, one the Robot. The Robot has the ball.

    How to run it: Controller gives commands: 'Roll left!', 'Roll right!', 'Stop!' — Robot must execute with foundation touches. After 30 seconds, swap. Progress: Controller points silently (no words) — Robot reads the gesture.

    • Robot: trust your feet — don't watch the ball.
    • Controller: give one command at a time.
    • Make it funny — silly voice for commands.
  4. 4. Small-Sided Games: 4v4 Freeze Tag Soccer

    15m

    Set up: One 4v4 game. Standard flat-cone goals.

    How to run it: Play 4v4. Any player can freeze an opponent by doing a sole-stop near them and shouting 'FREEZE!' — the frozen player does 2 sole-rolls then unfreezes. Goals scored normally.

    • Celebrate creative use of the skill in the game.
    • Defenders: stay close, be ready to freeze.
    • Keep the game moving — quick freezes and unfreezes.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Seated circle.

    How to run it: Slow toe-taps on the ball — count 10 together. Each player shows their 'signature sole-roll move' — even if they just wobble the ball!

    • Validate every attempt — confidence is the goal.
    • High-five and dismiss with big energy.
🏠 Take-home challenge: Teach someone at home the sole-roll! Show them left and right. Can they do it?