Escape Artist
Escaping a chaser with burst and turn
Objective: Players learn to accelerate suddenly and change direction to escape a chaser.
Outcomes
- ✓Players can accelerate with the ball after a pause or slow dribble.
- ✓Players can combine a sharp turn with a burst of pace.
- ✓Players can choose a direction of escape based on where the chaser is.
Equipment
- 1 ball per player
- 8 cones
- 4 pinnies
Run of show
1. Arrival Free Play
5mSet up: Grid with balls. Two players are 'It' (pinnies). Others dribble.
How to run it: It tries to tag players. If tagged, do a sole-stop and spin, then go again. Players naturally explore escape routes. Keep it very light — no real pressure yet.
- ›Watch how players react — do they speed away or just run?
- ›Praise anyone who changes direction under pressure.
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 2. Warm-Up Game: Freeze and Burst
8mSet up: Everyone with a ball, dribbling freely.
How to run it: Coach calls 'FREEZE!' — everyone stops dead. Coach calls 'BURST!' — everyone explodes forward as fast as possible for 5 steps. Repeat with different directions: 'BURST LEFT!', 'BURST AWAY!' (turn and go the way you came from).
- ›First step matters — sharp, decisive push.
- ›Ball stays close on the burst — not a huge kick.
- ›The contrast: slow or still, then explosive.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 3. Skill Theme Game: Escape Routes
12mSet up: Mark 4 coloured cones at each corner of the grid (different colours). Coach is the 'Giant' in the middle without a ball.
How to run it: Players dribble freely. When the Giant walks toward them, players burst to a cone of the Giant's choice — but the Giant shouts the colour AFTER starting to walk, so players must read the Giant's direction first, then hear the colour. This builds spatial awareness.
- ›Watch the Giant's body — not just their words.
- ›Burst away in the opposite direction of the Giant.
- ›When safe at the cone, celebrate with a little dance.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 4. Small-Sided Games: 3v3 Escape to Score
15mSet up: Two 3v3 games. In each game, two 'escape zones' — flat cones making a 2-yard line — are on the side of the pitch. Teams also have a goal.
How to run it: Play 3v3. Dribbling through an escape zone earns 1 point. Scoring in the goal earns 2 points. Escape zones reward players who burst past a defender.
- ›Encourage players to use the escape zone even if the goal is available.
- ›Defenders: pressure the ball — make the attacker decide.
- ›Celebrate the burst as much as the goal.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Cool-Down & High-Fives
5mSet up: Seated circle.
How to run it: Slow stretch: lean forward over legs, ball in hands. Take two big breaths. Then stand and do the 'escape pose': crouch low, look left, burst forward one step — freeze! High-five.
- ›Physical cool-down after high-intensity session.
- ›Pose reinforces the body shape of a burst.