High Press 4-3-3 – Forward Press Shape
High Press System – 4-3-3
Objective: Players execute a coordinated high press from a 4-3-3 formation, using the front three to initiate the press and the midfield three to cut passing lanes.
Outcomes
- ✓Players can implement the 4-3-3 high press structure with clearly defined roles for all 11 positions
- ✓Players can time the press trigger so the front three arrive simultaneously on the opponent's first touch
- ✓Players can force the opposition into a back pass or long ball through coordinated angle-pressing
- ✓Players can counter when the press wins possession in the high third
Equipment
- 20 cones
- 8 bibs (2 colours)
- 4 balls
- 2 full-size goals
- 1 whiteboard
Run of show
1. Activation & 11+ Warm-Up
15mSet up: Full team in a 25×20 yd area. Groups of 3, one ball per group.
How to run it: 4-3-3 awareness game: label players striker, left-winger, right-winger, central-mid, left-mid, right-mid in each trio. When coach calls a line name ('front three!'), those players sprint to touch a cone 5 yds away and return. Rotate labels every 2 minutes. Add 11+ hip abduction, lateral hops, and two 20-yd reactive acceleration runs.
- ›Reaction to the call must be immediate – first step is explosive
- ›Lateral hops: land on the ball of the foot with knee slightly bent
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 2. Technical/Functional Practice – 4-3-3 Press Patterns
15mSet up: Full pitch. 11 attacking players in their 4-3-3. Coach circulates a ball among 4 mannequins placed in the defending team's back line positions.
How to run it: Coach moves the ball between the 4 mannequin back-four positions. The front three of the 4-3-3 press the ball with correct angles: striker channels to one side, the nearest winger closes the central back on that side, the far winger tucks to block the switch. The midfield three shift to press the midfield if the ball escapes the front three. Walk through 3 times, then run at full pace 5 times.
- ›Striker must approach at a curved run to block the back pass to the GK and channel to one side
- ›Wingers must arrive within 1 second of the striker's press – not trailing behind
- ›Midfield pivot holds position until the ball escapes – premature stepping leaves a gap
- ›Back four step up 5–8 yds to maintain compactness and apply offside risk
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 3. Skill/Phase Game – 4-3-3 Press v. Build-Up 6v8
15mSet up: Half-pitch. 6 front-line players (front three + mid three of the pressing team) vs. 8 possession players (back four + two CMs + GK in a box + midfielder). Two small goals on the halfway line for the pressing team to counter-attack into.
How to run it: Possession team builds from GK. Pressing team of 6 attempts to win the ball high using the 4-3-3 press patterns from the previous activity. If they win it, they counter-attack to the two small goals. Possession team earns a point for playing out of the press 5 times in a row. Pressing team earns a point for each counter-goal. Run for 5 minutes, then swap.
- ›The press is a collective action – if one player is out of position, the whole press fails
- ›When the possession team plays a long ball over the press, the back four step forward to win the header
- ›High press without ball recovery is still a win if it forces a long ball into touch
Build out from the back, beat the pressKeeperBallAttackerDefenderPassDribble (with ball) 4. Conditioned Tactical Game – 11v11 High Press Match
20mSet up: Full pitch 11v11 with goalkeepers.
How to run it: Full 11v11 match. Pressing team plays in 4-3-3 and must press from the high zone (attacking 35 yds) whenever the opposition GK has the ball or plays to a centre-back. Pressing team earns triple points for goals scored within 8 seconds of a high-press win. One tactical pause per half.
- ›Do not press the opposition's GK directly – first block the easy pass options, then close
- ›If the opposition GK plays long, the press has still succeeded if it forces a contested aerial
- ›Compact transition: when the press fails, the entire team drops 10 yds together – not individually
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 5. Scrimmage
15mSet up: Full pitch 11v11, free play.
How to run it: Free scrimmage. Coach watches whether the front three initiate the press independently. Note the average number of high presses per 5-minute period and whether each one had a discernible trigger.
- ›Are wingers pressing or waiting to be called? They must initiate proactively
- ›Track whether the midfield three are shifting in response to front three movements
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 6. Cool-Down & Debrief
5mSet up: Players in a line in their 4-3-3 formation positions.
How to run it: Stand in formation for 1 minute reviewing roles verbally, then light jog to the centre circle for static stretches. Debrief: front three explain their press angles, midfield three explain their lane coverage. Coach highlights the best coordinated press from the session.
- ›Reinforce: one player pressing alone is not a press – it is a chase
- ›Preview: next session applies the 4-3-3 press against a structured build-up system