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United Hearts · Block 4 · Game-Model Mastery & Peaking

Week 44

Two sessions this week · 170 total minutes

Session 185 min

Position-Specific Roles – Defenders & Midfielders

Game-Model Mastery – Position-Specific Responsibilities

Objective: Defenders and midfielders articulate and demonstrate their specific role in all four moments of the game and self-correct without coaching prompts.

Outcomes

  • Defenders can explain and demonstrate their role in the build-up, pressing, transition, and set pieces
  • Central midfielders can demonstrate pivoting, ball-switching, and press-breaking under pressure
  • Wide midfielders can execute underlap and overlap decisions based on fullback positioning
  • All outfield players can answer: 'What is your first action when your team wins possession?'

Equipment

  • 14 cones
  • 4 bibs (3 colours)
  • 3 balls
  • 2 goals
  • 1 whiteboard + marker

Run of show

  1. 1. Activation & 11+ Warm-Up

    15m

    Set up: Players grouped by position: defenders together, midfielders together, attackers separate for today's warm-up.

    How to run it: Run 11+ in positional groups to build positional identity: defenders focus on lateral shuffle + defensive stance + header clearance; midfielders focus on directional first touch + rotational core; attackers on acceleration + finishing stance. Merge for two combined sprint sets at the end.

    • Build positional pride: 'defenders own the back four warm-up'
    • Each group names one physical quality that defines their position
    • Finish together to reinforce team unity after the positional split
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  2. 2. Technical/Functional Practice – Defender Role Card Drills

    15m

    Set up: Half-pitch split into three functional zones (defensive, midfield, attacking). Defenders and midfielders rotate through station exercises every 5 minutes.

    How to run it: Station 1 (Defenders): switch-of-play pass under pressure from a mannequin press, then recover into defensive shape. Station 2 (Central Mids): pivot combo – receive, turn, switch ball to far side, then press the ball back. Station 3 (Wide Mids): receive wide, decide overlap or underlap based on mannequin fullback position. Each player completes all three stations.

    • Defenders: weight of the switch pass must be crisp and low – not a lofted ball
    • Pivot: open body on the first touch so the far-side switch is immediate
    • Wide mid: if the fullback is ahead of you, underlap; if behind, overlap – read it visually
    • No hesitation – the drill rewards the first correct decision, not the second rethink
    X123
    Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball)
  3. 3. Skill/Phase Game – Position-Specific Phase (8v8 Functional)

    15m

    Set up: 60×40 yd pitch with goalkeepers. Each player wears a coloured bib matching their position group. Conditions: any pass to a player in a wrong zone earns the opponent a free kick.

    How to run it: 8v8 with the positional zone condition active. Players must stay within 10 yds of their positional zone (defenders in the defensive third, midfielders in the middle, attackers in the top third) with one floating midfielder allowed per team. Coach pauses play once to explain a moment where a positional error created a gap.

    • Zone discipline forces positional thinking – do not drift beyond your role
    • Float midfielder must communicate to both lines about their movement
    • Defender stepping into midfield zone is only permitted on a specific cue from the captain
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  4. 4. Conditioned Tactical Game – 9v9 Role-Defined

    20m

    Set up: Full 65×45 yd pitch, goalkeepers in, 9v9. Each player has a 'role card' cue word taped to their bib (e.g. 'switch', 'pivot', 'overlap').

    How to run it: Standard 9v9 match. Coach randomly calls a player's role card cue during play: that player must immediately demonstrate their named role within the next five seconds. Both teams use the same condition. Award a bonus point to a team whenever their player correctly executes a called role-card action.

    • Role card actions must be automatic – they should not require thinking mid-game
    • Teammates without a called role card must support the called player's action
    • Positive reinforcement when a called role is executed under match pressure
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  5. 5. Scrimmage – Free Play

    15m

    Set up: Same pitch, free play.

    How to run it: Open match. No role cards, no conditions. Observe how much of the position-specific work from today transfers naturally into free play.

    • Look for unprompted execution of positional roles – this is the real test
    • Note any player who reverts to old habits without the role card cue
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Debrief

    5m

    Set up: Players grouped by position again for the debrief, then merge.

    How to run it: 90-second positional group stretch. Each group discusses internally: 'What is our group's most important role in the game model?' One spokesperson from each group shares with the full team. Coach synthesises into a single team principle.

    • Positional identity should feel like pride, not restriction
    • Preview session 2: attackers' position-specific roles and finishing responsibilities
🏠 Take-home challenge: Write down your position's three most important responsibilities in each moment of the game (in possession, out of possession, positive transition, negative transition). Total: 12 bullet points.
Session 285 min

Position-Specific Roles – Attackers & Strikers

Game-Model Mastery – Position-Specific Responsibilities

Objective: Forwards and wingers demonstrate the specific movement patterns, pressing responsibilities, and finishing roles required in the club game model.

Outcomes

  • Strikers can execute a channel run and a check-to-feet movement in the same phase of play
  • Wingers can decide between cutting inside and staying wide based on fullback position
  • Forwards can initiate the first press as the defensive team's top line
  • All attackers can identify the correct moment to shoot, square, or hold up play

Equipment

  • 12 cones
  • 4 bibs (2 colours)
  • 4 balls
  • 2 goals

Run of show

  1. 1. Activation & 11+ Warm-Up

    15m

    Set up: Attacking group in the top half of the pitch, 20×20 yd warm-up area with a goal.

    How to run it: Run 11+ attacker-focused: high-knee acceleration, single-leg hop-and-land, lateral agility ladder (or cone ladder), explosive short sprint-and-cut. Add a shooting warm-up: coach serves balls from the side, attackers shoot on first or second touch from 12 yds, focusing on placement over power. Finish with two 20-yd sprint-and-finish reps.

    • Plant foot beside the ball, not behind – drives accuracy in finishing
    • Non-shooting arm balances the body – do not drop it on the strike
    • Two-touch drill: first touch sets up; second touch finishes – no re-adjustment
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  2. 2. Technical/Functional Practice – Attacker Movement Patterns

    15m

    Set up: Half-pitch with goalkeepers. Cones mark the positions of a winger, a striker, and a midfielder feed player. Mannequins represent defensive fullback and centre-back.

    How to run it: Run three attacker patterns: (1) striker checks short, releases winger in behind, winger crosses; (2) striker makes diagonal run across the centre-back, midfielder plays in behind; (3) winger cuts inside off the fullback mannequin, plays one-two with the striker and shoots. Each pattern repeated four times per player, then roles rotate.

    • Striker's check-to-feet must be convincing – if it looks lazy, the centre-back ignores it
    • Winger: decide cut inside vs. stay wide before receiving – not after
    • Diagonal run: cross the centre-back's body line, not in front of it
    • After any off-ball run, if the ball does not come, immediately reset to a new position
    GKW911
    Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot
  3. 3. Skill/Phase Game – 4v4+2 Attacking Zone Game

    15m

    Set up: 40×30 yd attacking zone. Four attackers and two neutral midfield feeders vs. four defenders and a goalkeeper.

    How to run it: Neutral feeders play for the attacking team. Attackers try to score using one of the three movement patterns from the technical practice. Defenders can counter-attack to a target player on the halfway line. Attackers earn a standard point for a goal, a bonus point if the pattern used is identified correctly by the coach immediately after.

    • Patterns should feel natural, not mechanical – adapt them when the defence shifts
    • Two neutral feeders need to communicate which pattern the attackers are running
    • Transition to defend immediately if the ball is lost – forwards are the first defensive line
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  4. 4. Conditioned Tactical Game – 9v9 Attacker Bonus Conditions

    20m

    Set up: Full 65×45 yd pitch, goalkeepers in, 9v9. Attacking bonuses announced on the whiteboard before kick-off.

    How to run it: Standard 9v9 with attacking bonuses: (1) goal from a diagonal run scores 2 pts, (2) goal after a winger switches from wide to inside scores 2 pts, (3) goal with all three attacking positions in the opponent's half scores 3 pts. Both teams use the same conditions. Coach calls out the bonus type after each goal.

    • Attack-minded pressing by forwards earns the team offensive positions faster
    • Combination play is the path to bonus goals – individual dribbling risks do not earn bonuses
    • Celebrate the work that set up the goal as much as the finish
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Scrimmage – Free Play

    15m

    Set up: Same pitch, free play.

    How to run it: Open match. Observe whether attacker movement patterns appear organically. Note any forward who reverts to static positioning without the conditions.

    • Movement before the ball arrives is what separates elite forwards from the rest
    • Celebrate off-ball movement that creates a goal, even if the scorer gets the credit
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Debrief

    5m

    Set up: Circle cool-down.

    How to run it: 90-second cool-down (hip flexors, quads). Debrief: 'As a forward, what is your defensive responsibility when we lose the ball in our attacking half?' Ensure every attacker answers once across two sessions.

    • Forwards who defend hard earn more ball in the next phase
    • Preview week 45: scenario training – playing with 10 men
🏠 Take-home challenge: Complete 5 minutes of shadow movement at home: pick a cone as a defender and practise your check-to-feet movement followed by a diagonal run three times each. Visualise the ball arriving.