Corner & Free Kick Delivery – Technical
Set Pieces — Attacking
Objective: Players develop consistent delivery quality and coordinated movement routines for corners and attacking free kicks in the final third.
Outcomes
- ✓Players can deliver an in-swinging corner accurately to the near-post zone
- ✓Players can execute a near-post dummy run while a teammate attacks the far post
- ✓Players can set up and strike a free kick with power and dip from 20–25 yds
- ✓Players can identify their designated set-piece role and arrive at the right zone on time
Equipment
- 12 balls
- 20 cones
- 6 pinnies
- 2 full-size goals
- 1 whiteboard
Run of show
1. Activation & FIFA 11+ Warm-Up
15mSet up: Penalty area and surrounding space. Players moving freely.
How to run it: Players juggle freely for 2 min to activate touch. Progress through FIFA 11+ sequence: hip circles, side-shuffles leading into jumping headers at a partner's throw, slow Nordic hamstring holds (partner-assisted, 3 reps), lateral jumps over a cone. Finish with 3 bounding runs at 70% from the top of the area to the halfway line.
- ›Jumping headers: take off on one foot, drive both knees, attack the ball at the peak
- ›Lateral jumps: land athletically — absorb force, don't crash
- ›Nordic holds: lower slowly for 3 full seconds — the eccentric phase is where the value is
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 2. Technical Practice – Corner Delivery Mechanics
15mSet up: Both corner flags. 2 designated delivery players, 6 runners in the box, 1 passive GK.
How to run it: Deliverer practises the in-swinging corner: approach from 45°, inside of the foot, aim for the near-post zone 6 yds out. Runners run set routes: player 1 = near post dummy, player 2 = near post attack, players 3–4 = back post, players 5–6 = edge of the area second ball. Run 10 corners from each flag. Coach adjusts delivery player's run-up angle after each set.
- ›In-swinger: contact point is inside-of-foot, striking through the outside of the ball
- ›Dummy runner: sell the near-post run fully before peeling away — don't half-run it
- ›Back-post runner: start your run late and arrive early — opposite of the front-post runner
- ›Delivery height: waist to chest height beats GKs who come to punch at shoulder height
Passing in pairs — accuracy & weightAttackerBallConePass 3. Skill Game – Set Piece Scenario Training
15mSet up: Full attacking third. 6 attackers vs 5 defenders + GK. Coach assigns a corner routine before each sequence.
How to run it: Coach announces which routine before each corner: Routine A (near-post flick-on), Routine B (back-post header), Routine C (short corner combination). Attackers execute; defenders defend with a zonal system. Rotate the delivery player and mix the routines unpredictably. Play 12 sequences.
- ›Attackers: once you know the routine, commit to it fully — hesitation kills set pieces
- ›Defenders: in zonal marking, your job is to own your zone — don't be pulled out of it
- ›Short corner: the third man must have already made the run before the two touch
4. Conditioned Tactical Game – Set Piece Bonus Game
20mSet up: Full pitch. Two teams of 7. Any foul in the final third results in a free kick that must be taken as a set routine (teams have a designated routine they've agreed before the game).
How to run it: Normal play. Every free kick and corner in the attacking third is an opportunity to execute a set piece. Coach tracks set pieces taken and how many lead to shots or goals. Award 3 points for a goal from a set piece, 1 point for a shot on target from a set piece. Normal goals = 2 points.
- ›Set pieces are free opportunities — treat every one as a chance to score
- ›Defensive set pieces: assign each player a zone or man before the game — know your job
- ›Free kick shooter: one clear ball placement, one deep breath, commit to the target corner
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Scrimmage – Free Play with Set Pieces
15mSet up: Full pitch, normal rules, both GKs.
How to run it: Normal scrimmage. Every corner and free kick near goal should trigger the player's memory of the routines practised today. Coach observes how many players remember their roles without prompting. End the scrimmage early if a set piece goal is scored — celebrate it enthusiastically.
- ›Set piece goals change games — the team that practises them wins the tight matches
- ›Defending set pieces: concentration, communication, and commitment — all three start with C
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 6. Cool-Down & Debrief
5mSet up: Players gathered at the corner flag.
How to run it: Static stretching led by a player: shoulder reach, hip flexor, quad, hamstring. Coach draws the 3 corner routines on the whiteboard. Each player points to their zone in each routine. Quiz format: 'In Routine B, where does Player 3 go?' Fast-paced, fun debrief.
- ›Set pieces are the most coachable part of football — they happen exactly as designed
- ›Knowing your role in every routine is the minimum — executing it under pressure is the goal