The Scissors – Technical
Ball Mastery & Dribbling
Objective: Players can execute a two-footed scissors move to deceive a defender.
Outcomes
- ✓Players can perform a scissors with dominant foot at walking pace
- ✓Players can perform a scissors with non-dominant foot at walking pace
- ✓Players can link a scissors into an accelerating dribble
- ✓Players can identify when a scissors is an appropriate choice
Equipment
- 1 ball per player
- 20 cones
- 4 pinnies
- 2 small goals
Run of show
1. Arrival Ball Mastery
8mSet up: Free-roam 20×20 yd area; 1 ball each.
How to run it: Players dribble and on whistle stop with sole, then immediately do 3 toe taps before moving again. Change the stopping foot each whistle. Encourage creative moves between whistles.
- ›Clean stop – ball dead under the foot
- ›Quick toe taps – light and rhythmic
- ›Eyes scanning the space
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Dynamic Warm-Up
10mSet up: Two cones 12 yds apart; individual channels.
How to run it: Players perform: heel flicks, hip circles with ball on foot, lateral shuffles across their channel, and dynamic leg swings. Two lengths of each. Finish with a 'ghost scissors' walk-through without the ball so players understand the foot path.
- ›Full range of motion on hip circles
- ›Land softly on shuffles
- ›Ghost scissors: step over in an arc, not straight
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 3. Technical Practice – Scissors Station
15mSet up: Line of cones 1 yd apart, 8 cones total. Players queue, one ball each.
How to run it: Step 1: Walk-through – step over the ball with the right foot in an arc, then push left with the outside of the left foot. Coach demonstrates. Step 2: Players perform 5 slow reps each. Step 3: Introduce a passive defender (cone) and perform scissors to beat it. Ask: 'Which direction did you end up going after the scissors?'
- ›Step over the ball, not to the side of it
- ›Sell the fake – lean your shoulder
- ›Accelerate with the outside of the opposite foot immediately after
- ›Keep the ball within one step throughout
Passing in pairs — accuracy & weightAttackerBallConePass 4. Skill Game – Scissors Tag
15mSet up: 25×20 yd grid; 3 taggers with pinnies; all players with balls.
How to run it: Taggers try to tag dribblers. If tagged, the dribbler stands still and must perform 3 scissors (alternating feet) before re-entering. Taggers do NOT have balls. Rotate taggers every 2 minutes.
- ›Use the scissors to change direction away from taggers
- ›Don't do the scissors at a wall – find space first
- ›Three clean reps before you rejoin
Dribble safely across past the defender(s)AttackerBallDefenderDribble (with ball) 5. Small-Sided Game – 4v4 Scissors Bonus
17mSet up: 30×22 yd pitch; two teams of 4; small goals.
How to run it: Normal 4v4. A goal scored after a scissors move counts as 2 points. Coach freezes play twice to highlight a good example. After 10 minutes remove the bonus but ask players to keep trying the move.
- ›Scissors works best when defender is standing still
- ›If they don't bite, try it again – commit more
- ›Combine scissors with a change of pace
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 6. Cool-Down & Review
5mSet up: Circle on the ground.
How to run it: Quad and hip-flexor stretches. Coach asks: 'What part of the scissors fooled the defender?' Listen for shoulder lean and change of direction. Summarise: the fake is the move.
- ›Emphasise the sell – body language matters
- ›Praise players who attempted the move in the game