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Growing Hearts · Block 1 · Ball Mastery & Dribbling

Week 3

Two sessions this week · 140 total minutes

Session 170 min

The Step-Over – Technical

Ball Mastery & Dribbling

Objective: Players can perform a single and double step-over to shift a defender's weight.

Outcomes

  • Players can perform a step-over with dominant foot at slow pace
  • Players can link a step-over into a directional burst
  • Players can perform a double step-over in sequence
  • Players understand that the step-over sells a fake direction

Equipment

  • 1 ball per player
  • 18 cones
  • 4 pinnies
  • 2 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: 20×20 yd free area; 1 ball each.

    How to run it: Players dribble and perform inside-outside combinations, then sole rolls, then on whistle everyone freezes and does 5 step-over ghost moves (no ball, just foot path). Resume dribbling.

    • Ghost moves: step around in a full circle
    • Stay on balls of feet
    • Keep moving between whistles
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Players in a line; individual channels 2 yds wide, 15 yds long.

    How to run it: Length 1: jog with ball, high knees. Length 2: side-shuffle, touching ball with each shuffle step. Length 3: dribble and perform one step-over at each cone. Length 4: sprint to halfway, jog back.

    • High knees – knee above hip
    • Side shuffle – don't cross feet
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  3. 3. Technical Practice – Step-Over Circuit

    15m

    Set up: Three stations in a 20 yd triangle; 5–6 players per station; 1 ball each.

    How to run it: Station 1: perform step-over around a stationary cone and push left. Station 2: double step-over around two cones spaced 1 yd apart. Station 3: step-over then accelerate 5 yds to a cone and sole-stop. 4-minute rotations. Coach moves between stations. Ask: 'What does your planting foot do?'

    • Plant foot points toward where you want the defender to think you're going
    • Step-over leg wraps around the ball in a full circle
    • Keep weight low on the plant
    • Explosion after: first touch goes into space, not under your feet
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  4. 4. Skill Game – Step-Over Relay

    15m

    Set up: Two teams; cones set in a 20-yd relay lane with 4 defender cones (stationary).

    How to run it: Players dribble the lane, performing a step-over at each defender cone. Time each run. Team with lower total time after two rounds wins. Second round: require double step-over at every cone.

    • Don't sacrifice quality for speed – deduct a second for a sloppy step-over
    • Acceleration after each move earns time back
    • Cheer teammates – team atmosphere
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  5. 5. Small-Sided Game – 4v4 Step-Over Freeze

    17m

    Set up: 28×22 yd pitch; two teams of 4; small goals.

    How to run it: Play 4v4. Coach can call 'freeze' when a player is in a 1v1. The player must perform a step-over before play resumes. This is not a punishment – it is a coaching moment to build confidence.

    • The step-over creates an angle – push into that angle
    • Trust the move even when you're not sure it worked
    • Defenders: stay on your feet, don't dive in
    AD
    1v1 — beat your defender and finish in the goalAttackerBallDefenderDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Circle.

    How to run it: Quad, hip-flexor, and hamstring stretches. Coach asks: 'Where does the defender's weight shift after the step-over?' One player demonstrates with a volunteer.

    • Visualise the defender reacting
    • The move only works if you commit to the fake
🏠 Take-home challenge: Place a water bottle on the ground. Practise 20 step-overs around it with your right foot, then 20 with your left. Try the double step-over for the last 10 reps each foot.
Session 270 min

The Step-Over – Applied

Ball Mastery & Dribbling

Objective: Players apply the step-over in live 1v1 duels and small-sided game pressure.

Outcomes

  • Players attempt step-overs against live defenders
  • Players can combine scissors and step-over in a single dribble
  • Players can use the step-over on both wings and centrally
  • Players demonstrate improved reading of defensive body shape

Equipment

  • 1 ball per player
  • 20 cones
  • 8 pinnies
  • 4 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: 20×20 yd free area; 1 ball each.

    How to run it: Players free-dribble; on coach's call they find the nearest partner and perform a step-over on approach, then pass and move away. Repeat on next call. Encourage creativity in between calls.

    • Commit to the step-over – don't pull out
    • Pass only after the move, not instead of it
    1234
    Passing in pairs — accuracy & weightAttackerBallConePass
  2. 2. Dynamic Warm-Up

    10m

    Set up: 15-yd channel per pair.

    How to run it: Player A dribbles to Player B (passive). A executes a step-over and passes. B controls, dribbles back and repeats. Progress: B becomes semi-active, shuffling to block one side. Finish with leg swings and dynamic hip rotations.

    • Semi-active defender: shuffle but don't tackle yet
    • Attacker reads which side is open and pushes that way
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  3. 3. Technical Practice – 1v1 Box Duels

    15m

    Set up: 8×8 yd boxes; one attacker vs one defender per box; small cone goal on each end line.

    How to run it: Attacker tries to score by dribbling through the defender's end goal. Defender tries to win and score. Play 45-second rounds; record wins. Switch pairings after each round. Ask players: 'Which approach angle made the step-over hardest to read?'

    • Come at the defender straight-on, then break at an angle
    • Don't telegraph the direction with your eyes
    • Keep moving after the step-over – momentum is your friend
    • Defenders: stay goal-side, don't lunge
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  4. 4. Skill Game – 3v3 Channel Game

    15m

    Set up: Three channels 5 yds wide, 25 yds long. Teams of 3, each player owns a channel.

    How to run it: Each player can only enter adjacent channels to support but must return to their own to defend. Ball carrier must beat their channel defender before the support can arrive. Step-over encouraged as primary move.

    • You have time – your teammates are held in their lanes
    • Use the channel width to attack from different angles
    • Patience: wait for the defender to plant before making your move
  5. 5. Small-Sided Game – 5v5 Free Play

    17m

    Set up: 35×28 yd pitch; goals; free play 5v5.

    How to run it: Free 5v5 game. Coach observes only, no constraints. Use observations to identify two teaching moments for the review. Let the game breathe.

    • Let players self-organise
    • Note who is and isn't attempting the step-over
    • Positive reinforcement from the sideline only
  6. 6. Cool-Down & Review

    5m

    Set up: Circle.

    How to run it: Whole-body stretches. Coach shares two observations from the game. Ask: 'Scissors or step-over – when would you use each one?' Discuss briefly. Preview Week 4: drag-back.

    • Both moves serve different moments
    • Expanding your toolkit makes you unpredictable
🏠 Take-home challenge: Combine scissors and step-over in a 10-cone slalom. One cone: scissors. Next cone: step-over. Alternate down the line. 5 runs per day.