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Growing Hearts · Block 1 · Ball Mastery & Dribbling

Week 4

Two sessions this week · 140 total minutes

Session 170 min

The Drag-Back – Technical

Ball Mastery & Dribbling

Objective: Players can use the drag-back to reverse direction and escape a closing defender.

Outcomes

  • Players can perform a drag-back to 180° at walking pace
  • Players can drag-back and accelerate in the new direction
  • Players can combine a drag-back with a subsequent inside cut
  • Players understand when a drag-back is more useful than a scissors

Equipment

  • 1 ball per player
  • 20 cones
  • 4 pinnies
  • 2 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: 20×20 yd free-roam.

    How to run it: Players dribble freely. On 'drag!' they immediately sole the ball and drag it backward two steps, then resume dribbling in the opposite direction. Coach calls 'drag!' every 30 seconds.

    • Sole flat on top of the ball for the drag
    • Pull through your standing leg, not to the side
    • Quick first touch after the drag goes forward again
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Individual channels; two cones 10 yds apart.

    How to run it: Players dribble to the far cone, perform a sole drag-back, and dribble back. Progress to: dribble to cone, drag-back 180°, and sprint to a third cone placed 5 yds to the side. Finish with hamstring and calf stretches in motion.

    • Turn your hips 180° after the drag
    • First touch after the drag should go wide of the imaginary defender
  3. 3. Technical Practice – Drag-Back Gauntlet

    15m

    Set up: Four 'pressure zones' marked by two cones 1 yd apart, spaced 4 yds along a 20-yd lane. Players queue at start.

    How to run it: Player dribbles the lane; at each pressure zone they must drag-back and exit out the opposite side. After two slow passes, add a defender at each zone who closes passively. Ask: 'What does the drag-back give you that a turn doesn't?'

    • Drag-back changes your direction without turning your back to the field
    • Stay facing forward so you can see defenders
    • Don't drag too far – two touches is enough
    • Check your shoulder before the drag to know where space is
    X123
    Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball)
  4. 4. Skill Game – End-Zone Drag-Back

    15m

    Set up: 20×15 yd grid; 2-yd end zones at each end; teams of 3.

    How to run it: Players score by dribbling into the opponent's end zone using a drag-back to enter (must perform the drag-back within the end zone). Team with most end-zone entries wins. Normal defending rules.

    • Drag-back in a tight space: take a touch sideways after to find space
    • Disguise your entry – approach at different angles
    • Teammates: create distraction runs to open the end zone
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game – 4v4 with Central Zone

    17m

    Set up: 30×22 yd pitch; middle 8-yd band marked as a 'press zone'; small goals.

    How to run it: When the ball enters the press zone, defenders must close aggressively. Attackers must use a drag-back or another move to escape before progressing. Normal play outside the zone. This replicates high-press situations.

    • Recognise when pressure is coming – act early
    • Use the drag-back before the defender arrives, not after
    • Stay calm – composure under pressure is a skill
    GK2563910
    Build out from the back, beat the pressKeeperBallAttackerDefenderPassDribble (with ball)
  6. 6. Cool-Down & Review

    5m

    Set up: Circle.

    How to run it: Static stretches: hip flexors, groin. Ask: 'When is a drag-back better than turning?' Guide toward: when there's pressure from behind and no space to turn.

    • Decision-making: the right move at the right time
    • Build the habit of scanning before receiving
🏠 Take-home challenge: Dribble to a wall and practise the drag-back when you reach it. Pull the ball away from the wall with your sole and dribble back. 20 reps each foot.
Session 270 min

The Drag-Back – Applied

Ball Mastery & Dribbling

Objective: Players use the drag-back to escape pressure and create attacking opportunities.

Outcomes

  • Players can drag-back successfully when closed down in a game
  • Players can link a drag-back into an attacking run
  • Players show awareness of pressure before receiving the ball
  • Players can combine drag-back with another move from the repertoire

Equipment

  • 1 ball per player
  • 20 cones
  • 8 pinnies
  • 4 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: 20×20 yd free-roam.

    How to run it: Players dribble and combine any two moves from weeks 1–4 on the coach's call. Call: 'scissors then drag'. 'Step-over then drag'. Players have 5 seconds to execute.

    • Smooth transitions between moves
    • Quality not speed at this point in the session
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Pairs; 1 ball per pair; 15-yd channel.

    How to run it: Player A dribbles to Player B who closes actively. A must use a drag-back and dribble past B. B chases but cannot tackle in the warm-up. Switch roles. Progress: B may block one side to force a specific exit direction.

    • Recognise closing body shape – act before contact
    • Exit drag in the direction of most space
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  3. 3. Technical Practice – 1v1 Pressure Box

    15m

    Set up: 10×10 yd box per pair; cone goal on each end line.

    How to run it: Attacker has ball; defender closes from 5 yds. Attacker must use a drag-back at least once before scoring. Play 45-second rounds. Three rounds, then swap. Ask after: 'How early did you perform the drag-back relative to the defender arriving?'

    • Early drag is better than late – don't get caught
    • After the drag, drive into space with pace
    • Shield the ball if you can't escape immediately
    • Vary the exit direction to stay unpredictable
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  4. 4. Skill Game – 3v3 Rondo with Drag Rule

    15m

    Set up: 15×15 yd grid; 3 defenders in the middle; 3 attackers on the outside. 1 ball.

    How to run it: Outside players keep possession against the 3 defenders. If a defender closes an outside player, that player must use a drag-back or other move to escape before passing. A pass under pressure without a dribble attempt earns defenders a point.

    • Dribblers: use the drag to reset and find the angle
    • Defenders: press in pairs, cover the exit
    • Outside players: support your teammate at angles
    123456D
    Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass
  5. 5. Small-Sided Game – 5v5 Free Play

    17m

    Set up: 35×25 yd pitch; two goals; free play.

    How to run it: Free 5v5 with no constraints. Coach observes and counts drag-back attempts. Share the count at full time to reward collective effort.

    • Let the game flow – no stoppages
    • Positive reinforcement: shout 'nice drag!' when you see it
    • Count attempts, not just successes
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Circle.

    How to run it: Full-body stretches. Coach summarises moves learned so far: close control, scissors, step-over, drag-back. Players vote on their favourite. Preview Week 5: the chop.

    • You now have four weapons – mix them up
    • Defenders hate unpredictable attackers
🏠 Take-home challenge: Film yourself performing scissors, step-over, and drag-back in a 10-cone slalom. Watch it back and see which move needs more work. Practise that one 20 times.