The Chop – Technical
Ball Mastery & Dribbling
Objective: Players can execute a chop cut to sharply redirect the ball at 90° or greater.
Outcomes
- ✓Players can perform an inside chop with dominant foot
- ✓Players can perform an inside chop with non-dominant foot
- ✓Players can link a chop into an accelerating run
- ✓Players understand the chop is most effective at speed
Equipment
- 1 ball per player
- 20 cones
- 4 pinnies
- 2 small goals
Run of show
1. Arrival Ball Mastery
8mSet up: 20×20 yd free-roam.
How to run it: Players dribble at 60% pace. On 'chop!' they plant and use the inside of one foot to cut the ball sharply 90° and accelerate. Alternate the cutting foot on each call.
- ›Plant foot beside the ball, not behind it
- ›Chopping foot drives across the body
- ›Immediate burst after the cut
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Dynamic Warm-Up
10mSet up: Grid of 8 cones in two rows, 3 yds between each.
How to run it: Players weave through cones using only inside cuts. Two passes slow, two passes at 75%. Add: outside cut weave for variety. Finish with dynamic groin stretches and ankle circles.
- ›Keep the ball in front – don't let it run under you
- ›Low hips on the cut for quick direction change
3. Technical Practice – Chop & Shoot
15mSet up: Cones form a T-shape: top bar 6 yds wide, stem 8 yds. Player starts at bottom; two mini goals at each end of the top bar.
How to run it: Player dribbles up the stem. At the top of the T, coach points left or right. Player chops in that direction and shoots. Three rounds each. Progress: coach calls direction just as player arrives (less reaction time). Ask: 'Where do you need to be looking as you reach the T?'
- ›Scan before you arrive at the decision point
- ›Chop foot drives across and behind the ball
- ›Body angle after chop faces the goal immediately
- ›Strike with laces – no toe-pokes
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 4. Skill Game – Chop Minefield
15mSet up: 25×20 yd grid; 6 'mines' (cones with a ball balanced on top) placed randomly; all players dribbling.
How to run it: Players must avoid the mines by performing a chop to change direction whenever they approach one. If a player's ball hits a mine, they complete 10 toe taps and rejoin. Replace mines knocked over. Competition: most mines avoided in 3 minutes.
- ›Look up – see the mines in advance
- ›Early chop – don't wait until the last second
- ›Quick reaction equals more time to see the next obstacle
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 5. Small-Sided Game – 4v4 Chop Zones
17mSet up: 32×22 yd pitch; two 5-yd wide 'chop zones' painted in front of each goal; small goals.
How to run it: To score, the shooter must enter the chop zone and perform a chop before shooting. Normal defending. A goal without a chop in the zone doesn't count.
- ›Attack the zone with purpose – don't creep in
- ›Use the chop to create a shooting angle
- ›Defenders: tight in the chop zone, don't give space
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 6. Cool-Down & Review
5mSet up: Circle.
How to run it: Hamstring and calf stretches. Ask: 'The chop vs the inside cut – same or different?' Guide toward: the chop is more aggressive, sharper, used at higher speed.
- ›The chop is a weapon, not just a touch
- ›Reinforce: quality over panic