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Growing Hearts · Block 3 · 1v1s, Finishing & Combination Play

Week 27

Two sessions this week · 140 total minutes

Session 170 min

1v1 Attacking – Change of Speed

1v1 Attacking Foundations

Objective: Players learn to use a change of pace to beat a defender in a 1v1 situation.

Outcomes

  • Players can identify the moment to accelerate past a defender.
  • Players can perform a slow-fast dribble to create separation.
  • Players can protect the ball using their body while driving forward.
  • Players can attempt a finish after beating a defender 1v1.

Equipment

  • 10 cones
  • 6 bibs
  • 1 ball per player
  • 2 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Each player has a ball in a 15×15 yd grid.

    How to run it: Players dribble freely, changing direction on their own. On coach's call of 'Hearts!', every player freezes the ball under their sole and looks up. Coach calls a colour cone; players sprint to touch it and return to their ball.

    • Keep the ball close — no more than two feet away.
    • Use both feet equally when changing direction.
    • Head up when you freeze so you can actually see the cone.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Two parallel lines of cones, 10 yards apart, players in single file.

    How to run it: Players perform locomotion movements between the lines: high knees, heel flicks, lateral shuffles, carioca, and finally a 75% sprint. Finish with dynamic leg swings and hip circles in place.

    • Drive the knees up to hip height on high knees.
    • Stay light on the balls of your feet throughout.
    • Accelerate hard on the final sprint rep.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  3. 3. Technical Practice

    15m

    Set up: Pairs, one ball each pair. Set a cone gate 2 yds wide 8 yds away. Defender stands just beyond the gate, stationary at first then semi-active.

    How to run it: Attacker dribbles slowly toward the gate, then explodes through it at full speed before the defender can close. Rotate after 4 attempts each. Progress: defender may now shadow-defend (no tackling) to force the attacker to decide when to burst.

    • Slow down to speed up — lull the defender before the burst.
    • Touch the ball forward into space when you accelerate, don't over-touch.
    • Drive through with your stronger foot first; switch feet on next rep.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  4. 4. Skill Game

    15m

    Set up: 4v4 in a 25×20 yd grid. No goals — score by dribbling through any of four cone gates on the opponent's end line.

    How to run it: Normal possession rules apply. A point is only awarded if the scorer beats a defender 1v1 in the final five yards before the gate. Restart with the defending team after each score.

    • Take the defender on — don't pass the problem away.
    • Hold your shape as a team so the 1v1 player has options after.
    • Defenders: stay goal-side and make the attacker go wide.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 5v5 (including keepers) on a 35×25 yd pitch with two full-size or large portable goals.

    How to run it: Free play with one rule: a goal scored immediately after beating a defender 1v1 counts double. Coach keeps score and announces points live to motivate attempts.

    • Look for 1v1 opportunities in the final third.
    • Keepers: communicate and come off your line early.
    • Reward bravery — trying and losing the ball is better than passing back.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Players in a circle, each with a ball.

    How to run it: Light passing and ball rolling underfoot for two minutes. Coach asks: 'When did you use the change of speed today? What worked?' Take two player answers and close with a team chant.

    • Reinforce the slow-fast principle with a player's own example.
    • Acknowledge effort over outcome.
🏠 Take-home challenge: Find a wall or a garden fence. Dribble slowly toward it, then explode away at full speed — 10 reps each foot. Time yourself and try to beat your time tomorrow.
Session 270 min

1v1 Attacking – Finishing After the Dribble

1v1 Attacking Foundations

Objective: Players apply a 1v1 attacking move to create a shooting angle and finish with the side-foot.

Outcomes

  • Players can beat a live defender 1v1 before shooting.
  • Players can place a side-foot finish into a corner of the goal.
  • Players can make a quick decision to shoot after beating a defender.
  • Players can reset and re-engage a defender if the first attempt fails.

Equipment

  • 12 cones
  • 8 bibs
  • 6 balls
  • 2 full-size goals
  • 2 keepers

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Grid 15×15 yd, each player with a ball.

    How to run it: Players perform sole-roll side-to-side, toe-taps, and inside-outside dribbles freely. Every 90 seconds coach calls a number; groups of that size must form quickly and keep the ball moving inside their mini-group.

    • Keep weight on the balls of your feet.
    • Inside-outside: same foot, two touches, head up between touches.
    • React quickly when numbers are called — game awareness.
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Single file along a 15 yd channel.

    How to run it: Ladder of movements: walking lunges, side shuffles, backward jogging, accelerations. End with two 'attack the goal' sprints — players sprint to a cone 10 yds out and strike a stationary ball into an open goal.

    • Full extension on the lunge, knee does not pass the toes.
    • Strike the stationary ball with a firm side-foot — placement before power.
    • Lean slightly over the ball when shooting.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  3. 3. Technical Practice

    15m

    Set up: Channel 8×20 yd with a small goal at one end and a keeper. Defender starts on a cone 5 yds from the goal. Attacker starts at the far end with the ball.

    How to run it: Attacker dribbles toward the defender and must beat them 1v1 before shooting. Defender is fully live. Rotate roles every three turns. Progress: narrow the channel to force a definitive move.

    • Commit the defender — get close before the move.
    • After beating the defender, one touch to set, one touch to finish.
    • Side-foot finish: plant foot beside the ball, locked ankle, strike through the middle.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  4. 4. Skill Game

    15m

    Set up: Two teams of four. Two goals with keepers on a 30×20 yd pitch. Each team designates one 'finisher' who can only score, not defend.

    How to run it: Normal 4v4 play. Goals scored by the designated finisher after receiving from a team-mate who beat a defender count double. Rotate the finisher role every three minutes.

    • Finisher: make a run in behind as soon as your team-mate beats their player.
    • Passer: weight the ball into the finisher's stride.
    • Keeper: stay big and don't dive too early.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 6v6 including keepers on a 40×30 yd pitch with full-size goals.

    How to run it: Free match. Coach introduces a 'Bonus Ball' rule: any time a player beats a defender 1v1 and then scores, the team gets two bonus balls in reserve — awarded as free kicks from the halfway line if they concede.

    • Keep the game flowing; coach pauses only for key teaching moments.
    • Encourage shot attempts from inside the box.
    • Defend as a unit — nearest player presses, others cover.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Circle with balls at feet.

    How to run it: Gentle juggling or toe-taps for two minutes. Ask: 'What did you do to create space before shooting?' Highlight two specific moments from the game.

    • Connect the 1v1 beat to the finishing action as one fluid sequence.
    • Praise composure in front of goal.
🏠 Take-home challenge: Set up two cones 3 yards apart as a goal. Beat an imaginary defender with a move you choose, then finish into the 'goal' with your side-foot — 15 reps each foot.