Overlap Runs
Combination Play: Overlapping
Objective: Players learn to time and execute an overlap run to support a team-mate in possession wide.
Outcomes
- ✓Players can time an overlap run to stay onside and receive behind the defensive line.
- ✓Players can play a square pass and immediately sprint around the outside of their team-mate.
- ✓Players can deliver a cross or cut-back after completing an overlap.
- ✓Players can recognise when an overlap is available versus a give-and-go.
Equipment
- 14 cones
- 8 bibs
- 8 balls
- 2 full-size goals
- 2 keepers
Run of show
1. Arrival Ball Mastery
8mSet up: Each player with a ball in a 15×15 yd grid.
How to run it: Players dribble freely. On 'Overlap!', every player must find a partner, play the ball to them, sprint past them on the outside, and receive the return. First pair to complete three overlaps wins the round.
- ›Sprint route: around the outside, not through the middle.
- ›Call 'Overlap!' to your partner as you begin your run.
- ›Overlap player: keep your run wide to give a passing angle.
Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball) 2. Dynamic Warm-Up
10mSet up: Wide channels on each side of the pitch. Pairs of players, one ball per pair.
How to run it: Player A dribbles forward in the wide channel, Player B runs an overlap route to the outside. A plays the ball into the channel for B, who receives and delivers a cross into a central target cone. Rotate roles.
- ›Ball-carrier: slow down slightly to draw the (imaginary) defender.
- ›Overlapping runner: time your run so you receive with space ahead.
- ›Cross: bend it toward the near post, not straight across.
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 3. Technical Practice
15mSet up: Wide channel 30×15 yd. One live defender, ball-carrier, and overlapping runner. Small goal at the end.
How to run it: Ball-carrier tries to beat the defender using the overlapping runner as an option. The combination must be completed before shooting. Rotate all three roles every four reps.
- ›Don't play the overlap too early — wait for the defender to commit.
- ›Overlapping player: communicate with the ball-carrier throughout.
- ›After receiving the overlap, look up — there may be a cutter in the box.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 4. Skill Game
15mSet up: 4v4 on a 35×25 yd pitch with full goals and keepers. Two wide channels (5 yards each side) where only the overlapping player can receive the ball.
How to run it: If the ball is played into the wide channel and the overlapping player receives it, the team earns a free cross with no pressure. This forces deliberate overlap use.
- ›Trigger the overlap with a dribble into the wide channel.
- ›Overlapping runner: time your entry to the channel — don't be early.
- ›Crosser: deliver to the far post where the run arrives.
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 5. Small-Sided Game
17mSet up: 5v5 including keepers, 35×25 yd, full goals.
How to run it: Standard match. Coach uses a live 'Overlap Count': every confirmed overlap (pass + sprint around + receive) earns a team token. Five tokens = bonus goal awarded. Tokens announced out loud.
- ›Wide players: invite overlaps by showing the ball in the channel.
- ›Central players: make underlapping runs to create space for the overlap.
- ›Keeper: communicate defensive positions when overlaps occur.
Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball) 6. Cool-Down & Review
5mSet up: Group seated near the touchline.
How to run it: Static stretches: hip flexors and glutes (heavy use in sprint runs). Coach asks: 'When is an overlap more useful than a give-and-go?' Listen to two responses.
- ›Overlap works best wide — give-and-go works best centrally.
- ›Both are about using a team-mate to beat a defender — same idea, different space.