Third-Man Combination
Combination Play: Third Man Running
Objective: Players understand and execute the third-man run to receive behind a defence after a combination between two team-mates.
Outcomes
- ✓Players can identify when to make a third-man run as two team-mates combine.
- ✓Players can time their run to stay onside and receive the through-ball.
- ✓Players can deliver the right pass at the right time to release the third man.
- ✓Players can finish after receiving the third-man through-ball at speed.
Equipment
- 14 cones
- 8 bibs
- 8 balls
- 2 full-size goals
- 2 keepers
Run of show
1. Arrival Ball Mastery
8mSet up: Groups of three in open space, one ball.
How to run it: A passes to B, B passes first-time to C, C dribbles forward and repeats with A and B. Continuous triangle movement. Progress: C must sprint forward to receive rather than waiting.
- ›Third player: your sprint starts as A plays the first pass.
- ›Middle player (B): one touch to redirect — don't hold.
- ›Keep the triangle moving — don't be static.
Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball) 2. Dynamic Warm-Up
10mSet up: Three cones in a line, 10 yards apart. Groups of three.
How to run it: A (Cone 1) passes to B (Cone 2). As A plays the pass, C (Cone 3) begins their sprint forward. B redirects the ball into C's path beyond Cone 3. Rotate roles continuously.
- ›C: trigger your run on A's first pass, not on B's return.
- ›B: open your hips to redirect the ball into the channel.
- ›C: receive the ball in stride — no stopping.
Passing in pairs — accuracy & weightAttackerBallConePass 3. Technical Practice
15mSet up: Half-pitch. Two defenders hold a line 25 yards from goal. Three attackers combine to release the third man in behind. Full goal with keeper.
How to run it: Attackers must use the third-man combination to get a player in behind the defensive line. Direct play is not allowed. Defenders hold their line passively, then become active on progression.
- ›Disguise the third-man pass — don't look at the runner before playing.
- ›Runner: time your diagonal run to stay onside.
- ›Releasing player: play the ball into the space, not at the runner's feet.
Passing in pairs — accuracy & weightAttackerBallConePass 4. Skill Game
15mSet up: 4v4 on a 35×25 yd pitch, full goals with keepers. A goal that results directly from a third-man combination earns three points; all other goals earn one.
How to run it: Coach confirms third-man goals live. Teams discuss between plays how to set up the third-man run. Allow 30-second timeouts for tactical conversations.
- ›Don't force it — the combination must come from the game, not be forced.
- ›The best third-man runs go diagonally, not straight.
- ›If the run is tracked, the runner should check back and reset.
5. Small-Sided Game
17mSet up: 5v5 including keepers, 35×25 yd, full goals.
How to run it: Standard match. Coach asks players to 'narrate' combinations as they play: players call 'Third man!' when they spot the opportunity. Encourages awareness.
- ›Talking on the pitch creates the combination.
- ›The third man call should come from the runner, not the passer.
- ›If the defence doesn't track, the combination will work every time.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 6. Cool-Down & Review
5mSet up: Group seated.
How to run it: Seated stretches for hamstrings and hip flexors. Coach asks: 'Why do we call it third-man? Who are the first and second?' Ensure all players can answer.
- ›First man: original passer. Second man: redirect player. Third man: the runner.
- ›The beauty is that the defence watches the first two — they miss the third.