Game Understanding – Reading the Game
Game Understanding & Decision-Making
Objective: Players develop the habit of scanning before receiving, making better decisions under pressure.
Outcomes
- ✓Players can scan their surroundings before a pass arrives to them.
- ✓Players can describe what they 'saw' before receiving the ball.
- ✓Players can make a quicker and better decision based on pre-scanning.
- ✓Players can recognise when to play forward, sideways, or backward based on what they scanned.
Equipment
- 14 cones
- 8 bibs
- 8 balls
- 2 full-size goals
- 2 keepers
Run of show
1. Arrival Ball Mastery
8mSet up: Groups of four, one ball, 20×20 yd grid.
How to run it: 4v0 possession: before every pass, the passer calls out a colour of bibs or colour of cone visible in the surroundings — proof they scanned before playing. If no colour is called, the pass does not count.
- ›Scan = look away from the ball briefly before it arrives.
- ›One scan gives you a picture that lasts about two seconds.
- ›The best players scan constantly — not just before receiving.
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 2. Dynamic Warm-Up
10mSet up: 5v2 rondo, 20×20 yd. Five passers keep the ball from two defenders.
How to run it: Rondo with a scan challenge: coach raises fingers (1–5) as the ball travels between players. The receiver must call the number before their first touch. Defenders ignore this — focus on the counting challenge.
- ›Eyes must come off the ball before it arrives.
- ›This is uncomfortable at first — persist.
- ›Quick first touch becomes easier when you already know where to play.
Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass 3. Technical Practice
15mSet up: 4v4 keep-away, 25×20 yd. One point for every five consecutive passes, two points if the player who completes the fifth pass called their next target before receiving.
How to run it: Normal keep-away with the scanning incentive. Coach listens for players calling their next target aloud before they receive. Confirm two-point bonus when heard.
- ›Calling your next pass aloud makes scanning visible.
- ›If you cannot call it, you have not scanned.
- ›Over time, the call becomes internal — but practise it out loud now.
Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass 4. Skill Game
15mSet up: 4v4 on 35×25 yd, two full goals. After every goal, the scoring player must name one player they saw before they scored — proof of scanning.
How to run it: Normal game. After each goal, coach asks: 'Who did you see before you received the ball?' If the scorer answers confidently, the goal counts double.
- ›Great strikers know where the keeper is before the ball reaches them.
- ›Scanning is a habit formed in training, not a last-minute choice.
- ›Encourage players to scan during every phase, not just on the ball.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Small-Sided Game
17mSet up: 6v6 including keepers, 45×35 yd, two full goals.
How to run it: Free match. Coach makes two 'freeze' calls during the game: shouts 'Freeze!' while the ball is in the air. Players must freeze. Coach asks the intended receiver: 'Without looking — how many defenders are near you?'
- ›If you cannot answer without looking, you have not scanned.
- ›Players who scan feel calmer under pressure — the game slows down.
- ›Celebrate correct answers to the freeze question loudly.
Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball) 6. Cool-Down & Review
5mSet up: Players seated in a circle.
How to run it: Static stretches. Coach asks: 'What is scanning and why does it matter?' One player explains in their own words. Group adds to the answer.
- ›Scanning is the difference between reacting and deciding.
- ›Every great player in the world scans constantly — build the habit now.