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Growing Hearts · Block 4 · Game Understanding & Small-Sided Tactics

Week 50

Two sessions this week · 140 total minutes

Session 170 min

Game Understanding – Reading the Game

Game Understanding & Decision-Making

Objective: Players develop the habit of scanning before receiving, making better decisions under pressure.

Outcomes

  • Players can scan their surroundings before a pass arrives to them.
  • Players can describe what they 'saw' before receiving the ball.
  • Players can make a quicker and better decision based on pre-scanning.
  • Players can recognise when to play forward, sideways, or backward based on what they scanned.

Equipment

  • 14 cones
  • 8 bibs
  • 8 balls
  • 2 full-size goals
  • 2 keepers

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Groups of four, one ball, 20×20 yd grid.

    How to run it: 4v0 possession: before every pass, the passer calls out a colour of bibs or colour of cone visible in the surroundings — proof they scanned before playing. If no colour is called, the pass does not count.

    • Scan = look away from the ball briefly before it arrives.
    • One scan gives you a picture that lasts about two seconds.
    • The best players scan constantly — not just before receiving.
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: 5v2 rondo, 20×20 yd. Five passers keep the ball from two defenders.

    How to run it: Rondo with a scan challenge: coach raises fingers (1–5) as the ball travels between players. The receiver must call the number before their first touch. Defenders ignore this — focus on the counting challenge.

    • Eyes must come off the ball before it arrives.
    • This is uncomfortable at first — persist.
    • Quick first touch becomes easier when you already know where to play.
    123456D
    Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass
  3. 3. Technical Practice

    15m

    Set up: 4v4 keep-away, 25×20 yd. One point for every five consecutive passes, two points if the player who completes the fifth pass called their next target before receiving.

    How to run it: Normal keep-away with the scanning incentive. Coach listens for players calling their next target aloud before they receive. Confirm two-point bonus when heard.

    • Calling your next pass aloud makes scanning visible.
    • If you cannot call it, you have not scanned.
    • Over time, the call becomes internal — but practise it out loud now.
    123456D
    Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass
  4. 4. Skill Game

    15m

    Set up: 4v4 on 35×25 yd, two full goals. After every goal, the scoring player must name one player they saw before they scored — proof of scanning.

    How to run it: Normal game. After each goal, coach asks: 'Who did you see before you received the ball?' If the scorer answers confidently, the goal counts double.

    • Great strikers know where the keeper is before the ball reaches them.
    • Scanning is a habit formed in training, not a last-minute choice.
    • Encourage players to scan during every phase, not just on the ball.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game

    17m

    Set up: 6v6 including keepers, 45×35 yd, two full goals.

    How to run it: Free match. Coach makes two 'freeze' calls during the game: shouts 'Freeze!' while the ball is in the air. Players must freeze. Coach asks the intended receiver: 'Without looking — how many defenders are near you?'

    • If you cannot answer without looking, you have not scanned.
    • Players who scan feel calmer under pressure — the game slows down.
    • Celebrate correct answers to the freeze question loudly.
    SADS
    Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball)
  6. 6. Cool-Down & Review

    5m

    Set up: Players seated in a circle.

    How to run it: Static stretches. Coach asks: 'What is scanning and why does it matter?' One player explains in their own words. Group adds to the answer.

    • Scanning is the difference between reacting and deciding.
    • Every great player in the world scans constantly — build the habit now.
🏠 Take-home challenge: When walking to school or around the house, practise scanning: every 30 seconds, look left and right quickly and count how many objects or people you can name from that single look. Do it for two days.
Session 270 min

Game Understanding – Decision-Making Under Pressure

Game Understanding & Decision-Making

Objective: Players make good decisions under time pressure in game-like situations, selecting the best option from what they scanned.

Outcomes

  • Players can decide quickly between three options (forward, wide, back) based on what they see.
  • Players can play under realistic time and defensive pressure without panicking.
  • Players can accept that a slower decision is sometimes the right one.
  • Players can verbalise their decision-making process in a game situation.

Equipment

  • 14 cones
  • 10 bibs
  • 8 balls
  • 2 full-size goals
  • 2 keepers

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Groups of three, one ball, 15×15 yd grid.

    How to run it: A passes to B. Before B touches the ball, coach points to either A or C. B must play first-time to the indicated player. Repeat at increasing speed. This drills making a decision before receiving.

    • Eyes up before the ball arrives — read the coach's signal.
    • If you cannot see the signal, you have not scanned.
    • Speed of decision is the goal — not speed of pass.
    SADS
    Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: 4v2 rondo with a twist: two defenders plus one 'decision coach' who signals which zone the ball must be played to before it is received.

    How to run it: Ball-carrier receives the decision signal and must comply. If they ignore the signal or play to the wrong zone, they join the defenders. Last non-defender wins the round.

    • Trust the signal — it is the equivalent of what scanning gives you.
    • Quick first touch in the right direction: no hesitation.
    • Defenders: press hard to make the decision more difficult.
    123456D
    Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass
  3. 3. Technical Practice

    15m

    Set up: 5v4 (+keeper) on a 40×30 yd half-pitch. Attackers earn points for quick decisions: one point for a goal, one bonus point if the scorer can describe what they saw before scoring.

    How to run it: Normal game with the post-goal question: 'What did you see before you got the ball?' Any genuine answer earns the bonus. Players develop the vocabulary of game reading.

    • Answers can be simple: 'The defender was tight so I played wide first.'
    • Any honest answer shows awareness — praise it.
    • Players who cannot answer are telling you they are not scanning.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  4. 4. Skill Game

    15m

    Set up: 4v4, 35×25 yd, two full goals. Coach introduces a pressure clock: any player who takes more than three seconds on the ball concedes a free kick to the opposition.

    How to run it: Coach counts aloud when a player holds the ball: 'One... two...' This enforces quick decision-making under a real time constraint. Only count when a player is genuinely holding — not when they are shielding.

    • Three seconds is longer than it feels — but only if you have scanned.
    • If you feel pressed, play to the support player — that is the right decision.
    • Mistakes under the clock are acceptable — freezing is not.
    X123
    Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball)
  5. 5. Small-Sided Game

    17m

    Set up: 6v6 including keepers, 45×35 yd, two full goals.

    How to run it: Free match. Coach does not intervene. This is the application game — let players apply their decision-making freely. Coach observes and takes mental notes for the review.

    • Hands-off game: let them play and make decisions.
    • Observe patterns: who scans? Who panics? Who decides early?
    • These observations shape next week's sessions.
  6. 6. Cool-Down & Review

    5m

    Set up: Players in pairs, gentle stretching.

    How to run it: Partner stretches. Coach shares two or three specific observations from the game: 'I saw [player] scan, see the run, and play the perfect pass. That is what we are working toward.'

    • Decision-making improves over months, not in one session.
    • The player who makes the best decisions often has the ball the least — and uses it best.
🏠 Take-home challenge: Ask a family member to play a simple passing game with you. They call 'left' or 'right' as they play the ball — you must pass in that direction first-time. 20 reps. Then swap roles.