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Little Hearts · Block 2 · Dribbling & Running

Week 24

Two sessions this week · 90 total minutes

Session 145 min

Move Combo Creator

Chaining dribbling moves together

Objective: Players begin to link two dribbling skills in sequence to beat defenders creatively.

Outcomes

  • Players can chain a sole-roll into a burst.
  • Players can combine a scissor with a direction change.
  • Players can attempt a personal two-move sequence unprompted.

Equipment

  • 1 ball per player
  • 8 cones
  • 4 pinnies

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Grid with balls. Written on a cone (coach reads aloud): 'Invent a 2-move combo!'

    How to run it: Players arrive and experiment — string any two moves together. No rules. Coach joins in and tries silly combos.

    • No wrong answers in this phase.
    • Watch for natural combinations — note them for later.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Warm-Up Game: Move of the Day Chain

    8m

    Set up: Everyone with a ball, dribbling freely.

    How to run it: Coach calls out two moves back to back: 'SOLE-STOP then BURST!' — players execute in sequence while moving. Repeat 5 times, then swap the second move: 'SOLE-STOP then SCISSOR!' etc.

    • Pause between moves is fine — the chain is the goal.
    • Say the moves aloud as they do them — verbal + motor learning.
    • Celebrate weird combinations too.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  3. 3. Skill Theme Game: Combo Station

    12m

    Set up: Mark 3 stations with cones: Station 1 = sole-roll + burst; Station 2 = scissor + direction change; Station 3 = stop-and-go + inside cut. Players rotate every 3 minutes.

    How to run it: At each station, players practise their assigned combo against a lone standing cone as the 'defender'. Five goes then move. Coach circulates and gives one tip per player.

    • Setup the move: approach slow, execute, accelerate away.
    • Each move has a purpose — the first tricks, the second goes.
    • Individual feedback: 'Bigger swing on the scissor!'
  4. 4. Small-Sided Games: 3v3 Combo Points

    15m

    Set up: Two 3v3 games. Standard goals.

    How to run it: Play 3v3. If a player uses any recognisable two-move combo before scoring, the goal is worth 3. Single moves = 2. Normal goal = 1. Coach watches and decides points.

    • Encourage creativity — unusual combos count.
    • Defenders: be active — make the combo necessary.
    • This is about joy in movement, not tactical perfection.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Seated circle.

    How to run it: Players invent and name their personal combo. Go round the circle: 'My move is the [Name] Special — it goes [description]!' Applause for each one.

    • Personal ownership of a move is powerful for identity.
    • Remember the names — use them next session.
🏠 Take-home challenge: Create a 'signature move' — two skills chained together with your own name on it. Practise 10 times and show your coach next session!
Session 245 min

Combo Festival

Chaining moves — festival

Objective: Players showcase their personal move combinations in a joyful, high-touch festival.

Outcomes

  • Players can execute a personal move combo under game pressure.
  • Players can adapt their combo based on where the defender is.
  • Players can appreciate and cheer teammates' unique combos.

Equipment

  • 1 ball per player
  • 8 cones
  • 4 pinnies

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Grid with balls.

    How to run it: Players arrive and teach their personal combo to one other player. Swap combos and try each other's.

    • Teaching is the deepest learning.
    • Laughter when they try each other's moves is perfect.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Warm-Up Game: Combo Exhibition

    8m

    Set up: Players in a loose circle. One player at a time in the centre with a ball.

    How to run it: Each player does their signature combo in the centre — 15 seconds each. Everyone claps and copies the move after. Quick rotation — every player gets a turn.

    • Cheer every player equally — no comparisons.
    • Coach models an intentionally silly combo to lower the stakes.
    • Copy each other — cross-pollination of skills.
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  3. 3. Skill Theme Game: 1v1 Combo Showdown

    12m

    Set up: Four 1v1 zones, 6x8 yards. Pairs compete.

    How to run it: Attacker tries to cross the end line using at least one combo move. Defender tries to win the ball. Score 2 for a combo crossing, 1 for any crossing. Three goes each, rotate partners.

    • Attackers: set the defender up before the combo.
    • Defenders: patience — don't dive at the combo.
    • Celebrate creative attempts more than successful outcomes.
    GKW911
    Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot
  4. 4. Small-Sided Games: 4v4 Dream Team

    15m

    Set up: One 4v4 game with standard goals.

    How to run it: Play 4v4. Teams earn a 'Dream Team' bonus round if all four players use a move combo in the same game. Coach tracks per-player and announces when it happens. Normal goals score too.

    • Collective reward encourages each player to try.
    • No pressure on reluctant players — but peer encouragement will flow naturally.
    • High energy, big celebrations.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Seated circle.

    How to run it: Everyone does their personal combo one last time seated (mimed slowly). Then give each other a standing ovation. High-fives all round and big cheer: 'Austin Hearts!'

    • Club identity and belonging — end on community.
    • Remind them next week they'll show off in the biggest games yet.
🏠 Take-home challenge: Film yourself doing your signature combo and show your family. Count how many times you can do it in 1 minute!