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Little Hearts · Block 2 · Dribbling & Running

Week 25

Two sessions this week · 90 total minutes

Session 145 min

Game Brain

Dribbling decisions in game situations

Objective: Players develop awareness of when to dribble, when to stop and shield, and when to pass.

Outcomes

  • Players can recognise open space and dribble into it.
  • Players can slow down near a defender before making a move.
  • Players can make a simple choice between dribbling and stopping.

Equipment

  • 1 ball per player
  • 8 cones
  • 4 pinnies

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Grid with balls. Mixed cones and pinnied players as 'obstacles'.

    How to run it: Players arrive and dribble around both cones AND players. Challenge: which is harder to avoid — a cone or a person? Why?

    • Spark the question: the person moves — they are different.
    • Let discussion happen naturally.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Warm-Up Game: Space Finder

    8m

    Set up: All players dribble in the grid. Five cones placed randomly as 'filled spots'.

    How to run it: Players dribble to open space — never to a cone. If you reach a cone, that spot is 'taken' — turn away. Add two more cones every 30 seconds until the grid feels crowded. React to space, not to cones.

    • Eyes UP — see the space before you arrive.
    • Turn early — don't run into a closed space.
    • Make fast decisions — react, don't plan too long.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  3. 3. Skill Theme Game: Decision Dribble

    12m

    Set up: Pairs. One ball per pair. 8-yard channel. A cone in the middle (the 'choice point').

    How to run it: Player A dribbles toward the choice-point cone. Player B stands at the cone as a static defender. At the cone, A must choose: go left, go right, or stop-and-shield. B reacts after A chooses. Score a point if A crosses the end line.

    • Decide early — before you arrive at the cone.
    • Your decision comes from reading B's body position.
    • Any choice is correct if it works — encourage commitment.
    GKW911
    Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot
  4. 4. Small-Sided Games: 3v3 Thinking Soccer

    15m

    Set up: Two 3v3 games. Standard goals.

    How to run it: Play normally — but coach gives a running commentary on decisions: 'She dribbled into space — great!', 'He held the ball when the defender came — smart!', 'Great turn away from trouble!' Narrate good decisions.

    • Positive narration teaches without stopping play.
    • Name good decisions by name: 'That was a brilliant dribble, Mia!'
    • Don't stop the game to correct — narrate instead.
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Seated circle.

    How to run it: Ask: 'When do you dribble?' and 'When do you stop?' Let players answer. Accept all ideas. Then everyone claps three times and shouts 'Game Brain!'

    • Their own answers are more powerful than yours.
    • Validate every response.
🏠 Take-home challenge: Watch a soccer video on YouTube — spot one player who dribbles into space and one who stops and shields. Tell your coach what you saw!
Session 245 min

Game Brain Festival

Dribbling decisions — festival

Objective: Players apply all Q2 dribbling skills in a free-flowing festival with maximum game time.

Outcomes

  • Players can select a dribbling skill appropriate to the situation.
  • Players can play with confidence and joy in a game environment.
  • Players can encourage teammates as well as compete.

Equipment

  • 1 ball per player
  • 10 cones
  • 4 pinnies

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Grid with balls. No structure.

    How to run it: Free play — anything goes. Players choose their own challenges.

    • Observe — who is leading? Who is trying new things?
    • Don't intervene — this is THEIR time.
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Warm-Up Game: The Big Review

    8m

    Set up: Players dribble freely.

    How to run it: Coach calls moves from Q2 one at a time: 'SOLE ROLL!', 'SCISSOR!', 'STOP AND GO!', 'SHIELD!', 'BURST!' — players execute on the call. Finish with 'YOUR SIGNATURE MOVE!' — every player does their personal combo.

    • This celebrates the whole quarter's learning.
    • Cheer every signature move.
    • Energy should be high and celebratory.
  3. 3. Skill Theme Game: Festival Challenges

    12m

    Set up: Three stations around the grid: 1) Slalom (weave through cones); 2) 1v1 vs a cone defender; 3) Solo juggle/ball tricks free choice.

    How to run it: Players rotate through stations every 3 minutes. At each station there's no coach instruction — just a sign (cone label) saying what the station is. Players self-manage.

    • Self-managed stations build independence.
    • Coach circulates and watches — only intervene if safety issue.
    • Celebrate personal discoveries.
    AD
    Defend 1v1 — jockey, stay patient, win the ballAttackerBallDefenderDribble (with ball)Run (off ball)
  4. 4. Small-Sided Games: 4v4 Festival Match

    15m

    Set up: One big festival match, 4v4. All the goals and zones from the quarter — multi-goal format (4 goals, any direction).

    How to run it: Play 4v4, any goal counts. Use ALL skills freely — no restrictions. Let players express everything they've learned. Coach just celebrates.

    • Maximum joy — let the game breathe.
    • This is where you see what they've retained.
    • Celebrate every goal, every move, every touch.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Seated circle.

    How to run it: Go round the circle: 'My favourite move from this term is...' Each player names it, everyone copies it once. End with a group clap: 1-2-3 HEARTS!

    • Reflection cements learning.
    • Club culture building — 'Hearts' as identity.
🏠 Take-home challenge: Show someone everything you learned this quarter — all your moves! Can you teach them the baby scissor?