Tap Tap Tap — Small Touches
Close Ball Control — keeping the ball near your feet
Objective: Players learn to take small, close touches so the ball stays under their control.
Outcomes
- ✓Players can dribble through a line of cones using small touches.
- ✓Players can keep the ball within one step of their feet while dribbling.
- ✓Players can alternate feet when tapping the ball in place.
Equipment
- 1 size-3 ball per player
- 30 flat cones
- 4 small pop-up goals
- 1 pinnie per player
Run of show
1. Arrival Free Play
5mSet up: Set up 4 short cone gates (2 cones, 1 yard apart) scattered around a 20x20 grid.
How to run it: Players arrive and dribble freely, trying to pass through gates. No rules — just explore. Coach models going through a gate with tiny taps.
- ›Demonstrate small touches versus big kicks visually.
- ›Let players figure out how to fit through gates on their own first.
- ›High-five every player who navigates a gate.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 2. Warm-Up Game — Ant Parade
8mSet up: 20x20 grid, every player has a ball. No extra setup needed.
How to run it: Players are ants carrying a crumb (the ball). Ants take tiny steps — tap tap tap — keeping the ball right under their nose. Coach calls 'BIG ANT!' for bigger steps and 'BABY ANT!' for the tiniest taps imaginable. Finish with 'ANT PARADE' — everyone taps in a circle together.
- ›Look for players kicking the ball too far ahead — cue 'keep it under your chin!'
- ›Praise any use of the inside or top of the foot.
- ›Use the ant metaphor consistently to reinforce light, frequent touches.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 3. Skill Theme Game — Wizard Gate Dribble
12mSet up: Set 8 cone gates (each 1 yard wide) around a 20x20 grid. Each player has a ball.
How to run it: Players are wizards and each gate is a magic portal. Dribble through as many portals as possible in 60 seconds — count them out loud. Whoever goes through the most gets to be 'Grand Wizard' and pick the next animal everyone dribbles like. Repeat 3-4 times with new animals.
- ›Cue 'small touches to fit through the narrow gate.'
- ›Encourage players to scan for open gates.
- ›Celebrate creative animal movements.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 4. Small-Sided Games — 3v3 Gate Goals
15mSet up: Two 15x10 pitches. Instead of regular goals, each end has two cone gates (1 yard wide, 3 yards apart). Score by dribbling through a gate — no shots needed.
How to run it: Play 3v3. Score by dribbling through either gate at the opponent's end. The dribbling-through rule encourages small touches near goal. Rotate teams every 4 minutes.
- ›Gate goals force close control — praise players who slow down to score.
- ›Encourage teammates to call for the ball.
- ›Keep restarts fast to maximize touches.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Circle. Each player taps the ball side to side with both feet (seated or standing).
How to run it: Coach leads 'Ball Juggling Sit-Down': seated, players tap ball left-right alternating feet for 10 taps. Count together. Finish with Hearts Cheer and homework.
- ›Celebrate effort regardless of coordination level.
- ›Encourage parents watching to count along.
- ›Keep it calm — transition to end of session.