Look Up, Look Around!
Awareness While Dribbling — heads-up play
Objective: Players practice lifting their eyes from the ball to see what is around them.
Outcomes
- ✓Players can dribble and respond to coach hand signals without stopping.
- ✓Players can dribble to open space rather than crowded areas.
- ✓Players can make eye contact with the coach while dribbling.
Equipment
- 1 size-3 ball per player
- 20 flat cones
- 4 small pop-up goals
- 1 pinnie per player
- 4 colored hand paddles or colored cards
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid. Scatter cones in clusters so some areas are crowded and some are open.
How to run it: Players arrive and dribble. Coach quietly watches who finds open space versus crowded areas. No instruction — natural exploration. Occasionally step into a player's path so they must steer away.
- ›Natural obstacles prompt heads-up dribbling.
- ›Note players who stare at the ball constantly for extra attention.
- ›Keep atmosphere playful — stepping in their path is a game, not a test.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Warm-Up Game — Coach Says (With Hands)
8mSet up: 20x20 grid, every player has a ball. Coach holds up colored cards.
How to run it: Players dribble around the grid. Coach holds up a color card — players must dribble to a matching cone color. Then switch to hand signals: arm up = stop, arm left = go left, arm right = go right. Players must look up to see the signals. Give candy-corn praise for every look-up.
- ›Use exaggerated signals so they are easy to see from a distance.
- ›Pause signals occasionally to let players settle.
- ›Cheer loudly when a player correctly responds — positive reinforcement loop.
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 3. Skill Theme Game — Owl Eyes Dribble
12mSet up: 20x20 grid. Divide into groups of 4-5. Coach stands at one end with numbered fingers (1-5).
How to run it: Players dribble freely. Coach holds up fingers — players must call out the number while dribbling without stopping. If they can shout the right number, they earn an 'owl feather' (high-five). After a few rounds, hold up two hands with different numbers and ask players to add them. Fun for older 6-7 year olds.
- ›The cognitive task forces heads up.
- ›Accept any attempt — the effort to look up is the win.
- ›Praise players who peek at the fingers quickly and look back down.
4. Small-Sided Games — 3v3 Spies
15mSet up: Two 15x10 pitches. Regular 3v3 with goals. Coach holds up colored cards on the sideline.
How to run it: Play 3v3. During play, coach holds up a color — any player who spots it and shouts the color earns a bonus point for their team. This naturally encourages heads-up play during the game. Regular goals also count.
- ›Hold cards up for 5-10 seconds so players have time to spot them.
- ›Rotate which sideline you stand on to vary where they look.
- ›Do not disrupt the game — hold cards between plays.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Circle on grass.
How to run it: Coach leads 'mirror eyes': coach moves ball left/right/forward slowly, players mirror without looking at their own ball. Just a brief 60-second activity. Then Hearts Cheer.
- ›Mirror game is short and fun — do not over-explain.
- ›Celebrate the effort, not the success.
- ›Remind parents: practicing looking up during dribbling at home is the goal.