Change Direction!
Changing Direction While Dribbling
Objective: Players learn to change direction with the ball using the inside and outside of the foot.
Outcomes
- ✓Players can change direction using the inside of the foot.
- ✓Players can turn away from a cone or obstacle.
- ✓Players can dribble a simple L-shape path around cones.
Equipment
- 1 size-3 ball per player
- 30 flat cones
- 4 small pop-up goals
- 1 pinnie per player
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid. Place cone 'walls' (lines of 3 cones) randomly that players must go around.
How to run it: Players arrive and dribble. The walls force them to change direction. No instruction — let them problem-solve. Coach watches and narrates: 'Nice dodge! You changed direction!'
- ›Walls naturally force direction changes — no coaching needed yet.
- ›Praise any change of direction you see.
- ›Stay positive and descriptive in narration.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Warm-Up Game — Dragon Tails
8mSet up: 20x20 grid. Each player has a ball and a pinnie as a tail. No dragons yet — everyone is a knight.
How to run it: All players are knights with dragon tails (pinnies). Knights must dribble and steal other knights' tails. If your tail is taken, do 5 toe-taps to get back in. The change-of-direction required to dodge and steal makes this perfect for the theme. Play 3 two-minute rounds.
- ›Cue 'push the ball with the inside of your foot to turn!'
- ›Watch for players who just run away without the ball — remind them to keep it close.
- ›Energy will be high — channel it with clear calls.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 3. Skill Theme Game — Crazy Maze
12mSet up: Build a loose maze using 20 flat cones in a 20x20 grid — not strict corridors, just obstacles placed 2-3 yards apart.
How to run it: Players dribble through the maze as fast as they can, changing direction around every cone. Time a player going through — can anyone beat 20 seconds? Let players rearrange cones to make their own maze sections. Encourage inside-of-foot nudges to curve around cones.
- ›Slow down to show: push ball left with RIGHT inside foot to turn right.
- ›Let players set their own routes — autonomy builds creativity.
- ›Praise any inside-of-foot turn.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 4. Small-Sided Games — 3v3 Escape Game
15mSet up: Two 15x10 pitches. 3v3, goals at each end. Add 4 obstacle cones in the middle of each pitch.
How to run it: Play 3v3 as normal. The obstacle cones in the middle create natural moments where players must change direction. No special rules needed — obstacles do the work. Rotate every 4 minutes.
- ›Obstacles in the middle naturally create direction-change situations.
- ›Call out any inside-of-foot turn you see: 'Did you see that move?!'
- ›Keep games flowing — no stoppages for obstacles.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Circle. Coach places one cone in the middle.
How to run it: Each player demonstrates their best change of direction around the center cone. Group claps and cheers. Then slow breathing: hands up (breathe in), hands down (breathe out) x3. Hearts Cheer.
- ›Every demo gets equal applause.
- ›Breathing activity transitions to calm for pickup.
- ›Remind: practice direction changes at home.