Shooting Stars
Shooting on the move — striking while in motion
Objective: Players practise approaching the ball from different angles and shooting while still moving.
Outcomes
- ✓Players can approach a rolling ball and shoot without stopping it first.
- ✓Players can time their stride to connect cleanly with a moving ball.
- ✓Players can follow up their own shot for a rebound goal.
Equipment
- 1 size-3 ball per player
- 6 small flat-cone goals
- 16 cones
- pinnies
Run of show
1. Arrival Free Play
5mSet up: Three goals positioned around the space. Players each have a ball.
How to run it: Players roll their ball forward a few steps, then jog after it and shoot when they catch it. Goal or no goal — reset and go again. Let them discover moving-ball shooting themselves.
- ›Watch if players slow to a stop before shooting — this is fine for now.
- ›Praise any player who shoots while still jogging.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 2. Warm-Up Game: Meteor Shower
8mSet up: Players spread out in the area, each with a ball. One or two players are 'comets' without a ball.
How to run it: Comets run and try to kick players' balls out of the area. Players dribble to protect. If your ball leaves the area, do five toe-taps and return. Switch comet every 2 minutes.
- ›Players should change direction quickly — small rapid touches.
- ›Comets should run and kick, not hold or grab.
- ›Praise players who shield cleverly.
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 3. Skill Theme Game: Moving Ball Madness
12mSet up: Pairs across from each other, 8 yards apart, with one small goal in the middle. One player rolls the ball toward the goal; their partner runs onto it and shoots.
How to run it: Player A rolls the ball forward toward the goal. Player B runs from the side and shoots it on the move. Count goals together. Switch roles every minute. Play four rounds.
- ›Approach from an angle — not straight behind the ball.
- ›Strike through the centre of the ball even when it's rolling.
- ›Follow up the shot — rebounds count!
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 4. Small-Sided Games: 3v3 Moving Shots
15mSet up: Two 3v3 games. Goals each end. No goalkeeper. Rolling restarts only — no stationary kick-offs.
How to run it: Coach rolls the ball in to start each half. Players must shoot while moving — if a player stops to set up a shot, it doesn't count. Coach gently enforces with a thumbs-up or thumbs-down.
- ›Don't be too strict — encourage the concept, not the letter of the law.
- ›Praise any shot on goal regardless of moving or not — build confidence first.
- ›Rotate teams every 5 minutes.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Cool-Down & High-Fives
5mSet up: Players find a partner and sit together.
How to run it: Partners take turns lightly rolling the ball to each other's feet. On the coach's clap, the player receiving shoots softly at a cone target. Five goes each. High-fives to finish.
- ›Reinforce the feel of striking a ball that's already moving.
- ›Gentle, playful energy for cool-down.