Run & Blast
Dribble then shoot — connecting dribbling to a finish
Objective: Players learn to dribble with the ball and then shoot with a clean contact at the end.
Outcomes
- ✓Players can dribble toward a goal and strike at the end of their run.
- ✓Players can set the ball to a comfortable shooting distance before kicking.
- ✓Players can keep their head up while dribbling to spot the goal.
Equipment
- 1 size-3 ball per player
- 6 small flat-cone goals
- 16 cones
- pinnies
Run of show
1. Arrival Free Play
5mSet up: Three small goals placed around the area. Every player has a ball.
How to run it: Players dribble freely and shoot at any goal when they get close. No turns, no lines — just go. Tell them: 'Dribble up, then BOOM!'
- ›Watch if players rush the shot — note it for later.
- ›Encourage players to use both feet during free play.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 2. Warm-Up Game: Pirate Ships
8mSet up: All players with a ball in the 25x20 yard area. Four cones mark 'harbour islands' in the corners.
How to run it: Players are pirates protecting their treasure (ball). Coach calls 'SAIL!' — everyone dribbles full speed around one harbour. 'ANCHOR!' — stop ball under foot. 'CANNONBALL!' — shoot at nearest goal. Play continuously.
- ›On CANNONBALL, watch that players set up before shooting — not toe-poking on the run.
- ›Praise players who look up before calling CANNONBALL.
- ›Keep pace of calls quick and fun.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 3. Skill Theme Game: Dribble Runway
12mSet up: Create four 'runways' using cones — each runway is 10 yards long with a small goal at the end. Players start at the beginning of their runway with a ball.
How to run it: Player dribbles the full runway, sets the ball, and shoots. Walk back, next player goes. Switch runways every 90 seconds. Make it faster each round. Never more than two players per runway.
- ›Remind players to slow slightly at the end of the runway to set up the shot.
- ›Last touch before shooting should be forward, not sideways.
- ›Celebrate goals and near-misses equally.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 4. Small-Sided Games: 3v3 Dribble-to-Shoot
15mSet up: Two 3v3 games on 15x10 yard pitches. Small goals each end. No goalkeeper.
How to run it: Goals only count if the scorer dribbled the ball at least 3 yards before shooting. Coach counts '1-2-3 yards' aloud to help players understand. Restart with kick-in when out of play.
- ›Praise players who drive toward goal rather than shooting from distance.
- ›If a goal is disallowed, redirect positively: 'Great shot — next time dribble a bit more first!'
- ›Keep games flowing — no long stoppages.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Cool-Down & High-Fives
5mSet up: Players walk a slow lap with their ball, showing off their best skill move.
How to run it: Each player shows one dribble move while walking. Everyone else copies it. Coach names the move after the player: 'The Sofia Shimmy!' End with high-fives all around.
- ›Celebrate creativity and individuality.
- ›Keep it light — no wrong answers.