Give It and Get It Back!
Give-and-Go — passing and moving to receive the return
Objective: Players learn the joy of giving the ball to a friend and then moving to get it back.
Outcomes
- ✓Players can pass to a partner and immediately run to a new spot.
- ✓Players can call for the ball using their name or a shout.
- ✓Players enjoy the give-and-go as a trick to beat a pretend defender.
Equipment
- 1 size-3 ball per player
- 24 flat cones
- 4 small pop-up goals
- 1 pinnie per player (4 colors)
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid with balls scattered. Two 'relay posts' (tall cones) in the middle.
How to run it: Players arrive and dribble freely. Encourage any pair to try: pass to the relay post (as if a friend is standing there) then run around it. Pure exploration of the pass-and-move idea. Coach models it once with exaggerated running.
- ›The relay post gives lone players a solo version of the give-and-go.
- ›Praise anyone who runs after their pass — 'You kept going! Smart!'
- ›No obligation — dribbling solo is equally fine.
Passing in pairs — accuracy & weightAttackerBallConePass 2. Warm-Up Game — Boomerang Pairs
8mSet up: 20x20 grid. Players pair up, standing 4 yards apart. One ball per pair.
How to run it: Player A passes to Player B — the ball is the boomerang. As soon as A passes, they sprint 3 steps sideways to a new spot and shout their own name. B rolls the ball back to where A has moved. Repeat, with A and B swapping the pass each time. Coach counts rhythm: 'PASS — MOVE — BACK!' Do 10 rounds then swap partners.
- ›The sprint sideways after passing is the key habit — praise any movement at all.
- ›Shouting your own name helps the passer know where to return it.
- ›Keep pace lively — stop-and-think breaks the flow.
Passing in pairs — accuracy & weightAttackerBallConePass 3. Skill Theme Game — Cone Relay Wall Pass
12mSet up: Set up 5 pairs of cones 8 yards apart as 'wall pass gates' in a 20x20 grid. Players pair up, one ball per pair.
How to run it: Pairs play wall-pass tag: Player A dribbles toward a gate, passes through the gate to Player B (who runs to the other side of the gate), and A sprints through to receive the return pass. Each completed gate pair earns 1 point. Visit all 5 gates. Swap who starts with the ball each round. Repeat 3 rounds.
- ›The gate makes the wall-pass route obvious — it is a tunnel to run through.
- ›Celebrate the completion, not the technique — clean or messy, it counts.
- ›If a pair struggles, widen the gate to 2 yards.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 4. Small-Sided Games — 3v3 Boomerang Goals
15mSet up: Two 15x10 mini-pitches. Goals at each end. No goalkeeper.
How to run it: Play 3v3. New rule: a 'Boomerang Goal' (pass to a teammate, receive the return, then score) counts as 2 points and earns a team celebration dance. Regular goals count 1. Coach calls 'BOOMERANG!' when it happens. Rotate teams every 4 minutes.
- ›Do not force the Boomerang — it should happen naturally as players want the bonus.
- ›Narrate when a player passes and then keeps running: 'Look — they are still going!'
- ›Keep restarts fast with a roll-in from the sideline.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Cool-Down & High-Fives
5mSet up: Circle. Partners sit together.
How to run it: Each pair does one slow-motion give-and-go for the group — exaggerate the sprint after the pass. Everyone narrates: 'GIVE — SPRINT — GET!' Then Hearts Cheer and homework reminder.
- ›Slow motion makes the mechanics visible to everyone.
- ›Ham it up — kids love exaggerated demonstrations.
- ›Close with calm and smiles.