Pass It to a Friend!
Passing to a Friend — first taste of sharing the ball
Objective: Players discover that rolling the ball to a partner is fun and creates a shared moment.
Outcomes
- ✓Players can roll the ball along the ground to a partner standing 3–4 yards away.
- ✓Players can stop a rolling ball from a partner using the sole of their foot.
- ✓Players willingly pass instead of always dribbling when a friend is close.
Equipment
- 1 size-3 ball per player
- 20 flat cones
- 4 small pop-up goals
- 1 pinnie per player (4 colors)
Run of show
1. Arrival Free Play
5mSet up: Place a ball at each spot in a 20x20 yard grid. No instructions — just balls everywhere.
How to run it: As players arrive, encourage them to find a friend and roll the ball back and forth like a bowling game. If a child wants to dribble solo, that is great too. Greet every player by name and give a high-five.
- ›Passing is always an invitation, never a demand — let dribbling happen naturally.
- ›Celebrate any moment a child rolls the ball to a friend: 'You shared! That is brilliant!'
- ›Keep the atmosphere fizzing with joy and noise.
2. Warm-Up Game — Hot Potato Pass
8mSet up: Players pair up in a 20x20 grid, partners standing 3 yards apart. One ball per pair.
How to run it: One partner holds the ball — it is a HOT POTATO! They must pass it quickly to their partner using the inside of the foot before it burns them. Coach counts to 3 and shouts 'HOT!' — the player holding the ball at that moment does a silly dance and swaps partners. Repeat with new pairs.
- ›Cue 'kick with the flat part on the inside of your foot — like a door swinging open.'
- ›The silly dance means no one minds being caught — keep it joyful.
- ›Change partners frequently so everyone meets every teammate.
Passing in pairs — accuracy & weightAttackerBallConePass 3. Skill Theme Game — Postal Service
12mSet up: Place 6 'post boxes' (upturned cones) around a 20x20 grid. Players pair up, one ball per pair.
How to run it: Each pair is a postal team delivering parcels (the ball). One player dribbles to a post box, stops, and passes (rolls) to their partner who has run to another post box to collect it. Teams must visit as many post boxes as possible in 90 seconds. No running with the ball during the delivery — pass it! Swap the dribbler and the runner every round.
- ›Movement of the receiving player ('run to a box!') is as important as the pass.
- ›Praise any pass that travels on the ground to a partner.
- ›If the pass misses, both players chase it together — no blame.
Passing in pairs — accuracy & weightAttackerBallConePass 4. Small-Sided Games — 3v3 Sharing Stars
15mSet up: Two 15x10 yard mini-pitches, small goals at each end. Teams of 3 in pinnies, no goalkeeper.
How to run it: Play 3v3. Introduce the 'Sharing Star': if a team scores a goal AND the scorer received a pass from a teammate before shooting, the goal counts as a star goal and everyone cheers extra loud. Dribbling and solo goals count normally. Rotate teams every 4 minutes.
- ›Let dribbling happen freely — passing is a bonus, never compulsory.
- ›When a star goal happens, make it a huge celebration.
- ›Restart play quickly after goals with a roll-in from the coach.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Cool-Down & High-Fives
5mSet up: Players sit in a circle. Each pair sits together.
How to run it: Ask each pair to show their best pass to each other — just one pass across the circle. The whole group counts it in: '1, 2, PASS!' Then the Hearts Cheer: everyone puts a hand in the middle and shouts 'Hearts!' Remind players of the at-home homework.
- ›Use every player's name at least once during this segment.
- ›End on high — kids should leave smiling and wanting to come back.
- ›Keep it under 5 minutes; attention wanders fast at this age.