The Big Score Warm-Up
Quarter finale preparation — reviewing all scoring themes
Objective: Players revisit and demonstrate all the scoring skills learned across Q3 in preparation for the finale festival.
Outcomes
- ✓Players can demonstrate power shooting, placement shooting, and dribble-then-shoot.
- ✓Players can perform a shoot-after-turn and a 1v1-to-goal.
- ✓Players can select the right shooting technique for the situation.
Equipment
- 1 size-3 ball per player
- 8 small flat-cone goals (mixed sizes)
- 20 cones
- pinnies
Run of show
1. Arrival Free Play
5mSet up: All goal types from Q3 set up — big goals, small goals, angle goals, close goals. Balls everywhere.
How to run it: Players free-shoot at any goal. Coach calls out the technique as they shoot: 'Nice placement!' or 'Great power shot!' This is their gallery walk of Q3 techniques.
- ›Use Q3 vocabulary: power, placement, dribble-to-shoot, angle, 1v1.
- ›Let them warm up all the skills organically.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 2. Warm-Up Game: Q3 Greatest Hits
8mSet up: Open area with all players and a ball each. Coach calls a Q3 game from memory.
How to run it: Coach calls games from Q3 for 1-minute mini-rounds: 'Traffic Lights!', 'Alien Invasion!', 'King of the Ring!', 'Freeze Tag!'. Players rotate through memories from the quarter. Fun and nostalgic.
- ›Kids love revisiting games they loved.
- ›Keep each mini-game exactly 1 minute.
- ›Build excitement for the finale tomorrow.
Dribble safely across past the defender(s)AttackerBallDefenderDribble (with ball) 3. Skill Theme Game: Skills Carousel
12mSet up: Five stations around the area: 1=Power shoot (far goal), 2=Placement shoot (small goal, close), 3=Dribble-then-shoot (runway), 4=Turn-and-shoot (back to goal), 5=1v1 mini-arena.
How to run it: Players rotate through all five stations — 2 minutes each. At each station, attempt the technique. Count personal goals across all five. Celebrate after each station rotation.
- ›Brief technique reminder at each station (one sentence).
- ›Players should feel expert — they have done all of these!
- ›Confidence building for the finale.
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 4. Small-Sided Games: Q3 Championship Warm-Up
15mSet up: Two 3v3 games — played as a 'warm-up championship'. Teams give themselves names.
How to run it: Teams name themselves (animals, superheroes, anything). Play two 7-minute games. Score tracked by players on a cone/whiteboard. Tomorrow's festival uses the same teams.
- ›Team names build identity and investment.
- ›Let players track their own score.
- ›Preview tomorrow: 'This is your chance to get ready for the Big Festival!'
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Cool-Down & High-Fives
5mSet up: Teams sit together in their groups.
How to run it: Each team decides on their team celebration for tomorrow. Practise it twice. Coach gives each team a pep talk. Club cheer together. See you tomorrow!
- ›Anticipation and investment for the finale session.
- ›Keep the pep talk brief, warm, and genuine.