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Little Hearts · Block 4 · Little Footballers

Week 43

Two sessions this week · 90 total minutes

Session 145 min

Dribble Then Shoot — Combine!

Dribble-and-Shoot Combination — linking moves to finish

Objective: Players enjoy combining a dribble move with a finishing shot in one fluid action.

Outcomes

  • Players can dribble at a goal and shoot with the inside of the foot.
  • Players can perform a simple stop-and-shoot close to goal.
  • Players can choose when to shoot rather than always dribbling past the goal.

Equipment

  • 1 size-3 ball per player
  • 20 flat cones
  • 4 small pop-up goals
  • 1 pinnie per player (4 colors)

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: 20x20 grid. Place 4 pop-up goals scattered around the grid facing different directions.

    How to run it: Players arrive and dribble freely, shooting at any goal they like from any angle. Maximum shots, maximum touches. No goalkeeper — every shot is an adventure.

    • No coaching yet — let them discover shooting for themselves.
    • Celebrate every shot, even if it misses wildly.
    • Four open goals mean there is always a shot opportunity.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  2. 2. Warm-Up Game — Shooting Gallery

    8m

    Set up: Players line up loosely (NOT in a queue — spread out) 8 yards from a goal. Coach rolls a ball to each player in turn.

    How to run it: Coach rolls a ball gently to each player — they must dribble two touches and shoot. After shooting, they run to the back of the loose group. Rotate through 3-4 times. Add a 'power shot' call (kick hard) and a 'tricky shot' call (sole stop then poke in) for variety.

    • Two dribble touches before shooting links dribble-to-finish.
    • Praise any shot that is on target — do not focus on power at this age.
    • Keep the flow fast — no waiting.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  3. 3. Skill Theme Game — Dribble Gate Shoot

    12m

    Set up: Place a cone gate (2 yards wide) 6 yards from each of 4 pop-up goals. Every player has a ball.

    How to run it: Players dribble through the gate, then immediately shoot at the goal. They must go THROUGH the gate before shooting — this structures the dribble-then-shoot sequence. Count personal scores. After 90 seconds, rotate to a different gate-goal pair. Celebrate every goal with a team-agreed celebration (team decides what it is).

    • The gate focuses attention on the approach — quality before the shot.
    • Cue 'through the gate THEN look at the goal — SHOOT!'
    • Allow left AND right foot shots — variety is celebrated.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  4. 4. Small-Sided Games — 3v3 Dribble-Then-Score

    15m

    Set up: Two 15x10 mini-pitches, goals at each end.

    How to run it: Play 3v3. Any goal scored after the shooter dribbled at least 2 yards toward goal (observed by coach) earns a 'Drive Goal' — coach announces it. Tap-in goals and passed goals count but get no special title. Rotate teams every 4 minutes.

    • Drive Goals recognise the dribble-to-finish chain without making it mandatory.
    • Point out: 'They dribbled all the way and scored — DRIVE GOAL!'
    • Keep the game flowing — no pauses to deliberate on whether a drive happened.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Circle. Coach places a ball in the middle.

    How to run it: Each player takes one dribble and then shoots the central ball gently toward the group — everyone stops it with their feet together as a team block. Laughs guaranteed. Hearts Cheer.

    • The group block creates a shared silly moment to end on.
    • Keep it fast — shoot, laugh, cheer, done.
    • Remind players of the at-home challenge.
🏠 Take-home challenge: Set up 3 targets in your garden (a cone, a bucket, a shoe). Dribble toward each one and shoot to hit it. Award yourself a point per hit — can you get 9 out of 9?
Session 245 min

Shoot-Fest — Attack the Goal!

Dribble-and-Shoot — play-heavy festival

Objective: Players experience maximum shots on goal in varied, joyful festival formats.

Outcomes

  • Players shoot confidently without hesitation when close to goal.
  • Players can follow up a missed shot with a second attempt.
  • Players celebrate every goal — their own and teammates'.

Equipment

  • 1 size-3 ball per player
  • 20 flat cones
  • 4 small pop-up goals
  • 1 pinnie per player (4 colors)

Run of show

  1. 1. Arrival Free Play

    5m

    Set up: Four goals placed around a 20x20 grid. Balls everywhere.

    How to run it: Players arrive, pick a ball, and shoot at goals freely. Maximum chaos, maximum goals. No rules — just the joy of scoring.

    • Shoot-fest energy sets the tone immediately.
    • Cheer every goal enthusiastically from the sideline.
    • Let the chaos run — it is intentional.
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  2. 2. Warm-Up Game — Pinball Wizard

    8m

    Set up: 20x20 grid. Place 6 goals facing different directions. All players have a ball each.

    How to run it: Players are pinballs — dribble anywhere and shoot at any goal the moment they see one open. After shooting, collect the ball and find another goal. No turns, no lines — pure shooting movement. Coach counts total goals by the whole group: 'Can we get 50 goals before time is up?'

    • Counting group total creates collective mission without competition.
    • Encourage rebounding: if you miss, follow up the shot.
    • No goalkeeper in any goal — scoring should feel easy and joyful.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  3. 3. Skill Theme Game — Combination Shoot-Off

    12m

    Set up: Two goals 15 yards apart on a 20x12 grid. Players pair up.

    How to run it: Pairs take turns: Player A passes to Player B who has run forward, B dribbles 2 touches and shoots. Then swap — B passes, A runs and shoots. Count combined goals per pair in 2 minutes. Celebrate pairs who beat their own record in the second round. The record-breaking gets a group celebration.

    • Pass-run-shoot sequence is the combine they have been building toward all quarter.
    • Applaud the pass AND the shot — both players contributed.
    • If a pair misses a lot, encourage following up the rebound.
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  4. 4. Small-Sided Games — Shoot-Fest Finals

    15m

    Set up: Three 12x10 mini-pitches. 3v3 round-robin, 4-minute rounds.

    How to run it: 3v3 festival. Announce after each round how many total goals were scored across all pitches — try to beat the previous round's total as a whole group. Coach adds an extra neutral ball to a pitch if a game gets slow. Rotate teams every 4 minutes.

    • Group goal total shifts mindset from beating opponents to collective achievement.
    • Extra ball injection is a coaching tool — use it to boost a quiet team.
    • Rotate pitches and opponents for maximum variety.
    GKW911
    Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot
  5. 5. Cool-Down & High-Fives

    5m

    Set up: Circle.

    How to run it: Ask: 'What was your favourite goal today — yours or a teammate's?' Accept all answers with a cheer. Then each player mimes their celebration in slow motion. Hearts Cheer.

    • Asking about a teammate's goal builds generosity of spirit.
    • Slow-motion celebrations get big laughs and end the session on joy.
    • Individual high-five as each player leaves — use their name.
🏠 Take-home challenge: Create your own goal celebration! Practise it so when you score your next goal you are READY. Teach it to a grown-up this week.