First Mini-Tournament!
Mini Tournament — experiencing real competition with hearts of gold
Objective: Players enjoy their first structured mini-tournament format with sportsmanship at the centre.
Outcomes
- ✓Players can play in a team for a full 4-minute game without stopping.
- ✓Players can shake hands with the other team after a game.
- ✓Players can support a teammate when things do not go their way.
Equipment
- 1 size-3 ball per player
- 24 flat cones
- 4 small pop-up goals
- 1 pinnie per player (4 colors)
- 4 medals or stickers (for everyone)
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid with balls. Teams (by pinnie colour) warm up together.
How to run it: Teams arrive and play freely as a group. Coach introduces the tournament idea: 'Today you are a real team — pick a team name!' Teams huddle for 30 seconds and shout their name. Lots of noise and excitement.
- ›Team name ownership is powerful at this age — any name goes.
- ›Keep the announcement energy high: 'Three... two... one... team name!'
- ›Greet every player and build anticipation for the tournament.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Warm-Up Game — Team Juggle Circle
8mSet up: Each team stands in a small circle with one ball. 20x20 grid divided into team zones.
How to run it: Teams keep the ball moving inside their circle — pass it around, dribble in and out, try to keep it moving for 60 seconds without it leaving the circle. Coach times each team. Teams do 3 rounds, trying to beat their own time. Then do a 'wacky warm-up lap' together (silly run around their cone zone).
- ›Circle passing builds team cohesion before competition begins.
- ›The wacky lap is the team bonding ritual — commit to the silliness.
- ›Every team beats their own time at least once — nudge the timer if needed.
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 3. Skill Theme Game — Tournament Rules Walkthrough
12mSet up: One 15x10 pitch. Two teams play a demonstration game while others watch.
How to run it: Walk through tournament rules in a 6-minute demo game: goals count 1, restarts from centre after a goal (team that did not score kicks off), ball out = coach rolls back in, handshake at the end. Let the demo teams play freely — coach narrates rules live. Then swap teams for another 6-minute demo.
- ›Demo game teaches rules better than any lecture at this age.
- ›Narrate loudly so watching players absorb the rules by hearing them applied.
- ›Handshake at the end — model it yourself with a player first.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 4. Small-Sided Games — Round 1 Mini-Tournament
15mSet up: Three 12x10 mini-pitches. Four teams; one team rests each round. Round-robin format, 5-minute games.
How to run it: Play the first 3 tournament games. Coach circulates and narrates. After each game, both teams give a cheer for each other. The resting team cheers for both playing teams. After all three games, announce a half-time with a team huddle and water break.
- ›Cheering for the other team is taught, not assumed — model it.
- ›Keep score visible but downplay it — focus on fun and fair play.
- ›Celebrate great moments from all teams equally.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: All teams gather in one circle.
How to run it: Coach awards the 'Hearts Award' to one player from EACH team for something kind or brave they did — not for goals. Present with ceremony. Hearts Cheer. Tomorrow there are more games!
- ›Hearts Awards normalise valuing sportsmanship over scoring.
- ›Make the presentation feel important — bend a knee, announce formally.
- ›Every player gets a sticker or stamp regardless of result.