My Best Move — Skills Showcase Prep!
Skills Showcase — polishing your favourite skill
Objective: Players identify their favourite skill from the year and spend a session making it shine.
Outcomes
- ✓Players can name one skill they feel proud of.
- ✓Players can demonstrate that skill confidently for a partner.
- ✓Players can coach a partner through one tip to improve the skill.
Equipment
- 1 size-3 ball per player
- 24 flat cones
- 4 small pop-up goals
- 1 pinnie per player (4 colors)
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid with balls. No additional setup — open canvas.
How to run it: Players arrive and coach asks: 'Show me your best move — anything you have learned this year!' Full freedom. Coach watches and takes mental note of each player's strongest skill. High energy, no structure.
- ›The open invitation shows every skill is valued equally.
- ›Watch carefully — this informs which players you pair together later.
- ›Every demonstration gets a cheer.
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Warm-Up Game — Skills Auction
8mSet up: 20x20 grid. Players spread out, each with a ball.
How to run it: Coach calls out a skill: 'Sole stop! U-turn! Speed dribble! Inside-of-foot pass!' Players perform each skill for 20 seconds. After each skill, players raise their hand if they feel confident. Coach notes the results. Final round: each player picks their OWN skill and performs it solo while others watch for 5 seconds each.
- ›Solo performances before the group build confidence in a safe environment.
- ›Never pick a skill that embarrasses — every chosen skill is celebrated.
- ›5 seconds per player keeps it brisk and fair.
Passing in pairs — accuracy & weightAttackerBallConePass 3. Skill Theme Game — Skill Station Circuit
12mSet up: Set up 5 stations around a 20x20 grid: 1) Sole stop at a cone, 2) U-turn gate, 3) Speed dribble runway, 4) Pass-and-receive with a partner, 5) Dribble-and-shoot. 2-3 players per station.
How to run it: Players rotate through all 5 stations spending 2 minutes each. At each station they do their personal best version of the skill. No targets or times — just quality and fun. On rotation, shout: 'STATION SWITCH!' and celebrate their move before they move on.
- ›Circuit lets each player shine at multiple skills — their full year in miniature.
- ›Visit each station once — a brief 'beautiful!' is enough.
- ›Celebrate both the beginner and the expert version of each skill equally.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 4. Small-Sided Games — Show-Off 3v3
15mSet up: Two 15x10 mini-pitches, goals at each end.
How to run it: Play 3v3. New rule: 'Showtime Call' — any player can shout 'SHOWTIME!' before doing their best skill move. If they complete the move, their team gets a skill point. Coach narrates every showtime call. Rotate every 4 minutes.
- ›Showtime Call makes skill usage a brave and celebrated act.
- ›Coach narrates the skill name when it happens: 'U-turn — SHOWTIME!'
- ›Celebrate the attempt regardless of the outcome.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Circle.
How to run it: Each player tells the group their ONE best skill of the year. Coach echoes it back: 'Maya's skill is the U-turn!' Group repeats it. Then Hearts Cheer. Homework builds on their identified skill.
- ›Naming their skill publicly builds identity and ownership.
- ›Coach echoing it back validates and remembers it for the showcase next session.
- ›Note every player's named skill to celebrate in the showcase.