All My Moves — The Big Recap!
Bringing It All Together — revisiting the full year's toolkit
Objective: Players revisit every major skill from Q4 and earlier in one high-energy circuit of confidence.
Outcomes
- ✓Players can name three skills they have learned this year.
- ✓Players demonstrate each recalled skill with at least a basic attempt.
- ✓Players connect their current ability to where they started.
Equipment
- 1 size-3 ball per player
- 30 flat cones
- 4 small pop-up goals
- 1 pinnie per player (4 colors)
Run of show
1. Arrival Free Play
5mSet up: 20x20 grid with balls. Six 'skill signs' (flat cones of different colours) marking skill zones.
How to run it: Players arrive and dribble freely between skill zones. Each zone has a skill written on the ground with chalk or noted on a nearby card: sole stop, U-turn, speed dribble, pass, dribble-and-shoot, direction change. Players try each zone briefly at their own pace.
- ›Six zones = the six skill threads of the year — this is intentional.
- ›No coaching yet — let them explore their own memory.
- ›Note which skills they remember strongest.
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 2. Warm-Up Game — Year in Review Freeze
8mSet up: 20x20 grid. Every player with a ball.
How to run it: Dribble freely. Coach calls a skill from the year. ALL players perform it immediately: 'SOLE STOP!' (everyone sole-stops), 'U-TURN!' (everyone turns), 'PASS IT!' (everyone rolls to nearest person), 'SPEED BURST!' (everyone pushes and sprints 3 steps). Rotate through 6-8 skills rapidly.
- ›Rapid calling recreates muscle memory across the full year.
- ›Accept imperfect execution — the recall and attempt is the goal.
- ›Cheer every response: 'YES! That is a U-turn!'
3. Skill Theme Game — Full Year Circuit
12mSet up: 5 stations in a 20x20 grid: 1) Sole Stop Gate (stop inside a 1-yard target zone), 2) U-Turn Slalom (3 cones), 3) Speed Dribble Runway (20 yards), 4) Pass-and-Receive (with a partner), 5) Dribble-and-Shoot (at a mini goal). 2-3 players per station.
How to run it: Players rotate through all 5 stations, 2 minutes each. Coach visits each station and names the skill: 'This is your sole stop — you learned this at the very start of the year!' Each player completes the circuit once. Applaud the completion of the circuit.
- ›Naming the history of each skill creates a sense of journey.
- ›Time the rotation precisely — 2 minutes per station keeps flow.
- ›Every completed circuit deserves a high-five from the coach.
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 4. Small-Sided Games — All-Skills 3v3
15mSet up: Two 15x10 mini-pitches, goals at each end.
How to run it: Play 3v3. Coach keeps a tally of every named skill they observe on a notepad. At the end, announce the full tally: 'I saw 7 U-turns, 12 sole stops, 3 give-and-gos — you are the most skilled Little Hearts I have ever seen!' Pure celebration. Rotate every 4 minutes.
- ›Tallying skills makes the invisible visible and celebrated.
- ›The grand total announcement at the end is emotionally powerful.
- ›Every skill counted — even imperfect ones.
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 5. Cool-Down & High-Fives
5mSet up: Circle.
How to run it: Ask each player: 'If you could keep only ONE skill forever, which one?' Accept all answers. Coach closes: 'You have ALL the skills — keep them ALL!' Hearts Cheer.
- ›The single-skill question sparks genuine reflection at this age.
- ›Coach's closing statement reframes: they do not have to choose.
- ›End with individual high-fives and one personal word each.