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United Hearts · Block 1 · Pre-Season Foundations

Week 12

Two sessions this week · 170 total minutes

Session 185 min

Game Intelligence & Decision-Making – Technical

Game Scenarios & Problem Solving

Objective: Players develop game intelligence by practising quick decision-making in complex scenarios — outnumbered, time-pressured, and score-line dependent situations.

Outcomes

  • Players can identify whether to press, hold, or drop based on the game's current situation
  • Players can adjust their individual role based on the score (losing: more risk; winning: preserve possession)
  • Players can make a correct decision under time pressure within 1.5 seconds of receiving the ball
  • Players can solve a 3v3+ overload situation with a composed, purposeful pass

Equipment

  • 10 balls
  • 25 cones
  • 8 pinnies
  • 2 full-size goals
  • 1 whiteboard

Run of show

  1. 1. Activation & FIFA 11+ Warm-Up

    15m

    Set up: Full pitch. Players in random groups of 3.

    How to run it: Groups pass in dynamic triangles moving around the pitch. On the whistle, groups sprint to a new group and continue passing — players must problem-solve who their new partners are. This mirrors the decision-making theme. FIFA 11+ additions: bounding (5 per side), single-leg balance (10 sec), and lateral jumps over a cone (5 per side). Finish with 2×25-yd runs at 80%.

    • New group challenge: make the decision fast — just like in the game, there's no time to think
    • Bounding: drive the knee through and push off aggressively from each step
    • Passing in new groups: adapt your passing weight immediately — every teammate is different
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  2. 2. Technical Practice – Scenario Decisions

    15m

    Set up: Half pitch. Two teams of 5. Coach holds cards showing game scenarios: '1-0 up, 5 min left', '1-0 down, 5 min left', 'Equal, 45 min left'.

    How to run it: Coach shows a scenario card. Both teams must adapt their play style instantly. 5-min rounds per scenario. Coach freezes play to ask: 'What decision did you just make and why?' The right answer is tactical — not just 'I passed because it was open.' Players must verbalise their tactical reasoning.

    • Winning with 5 min left: possession is your friend — no risks in dangerous zones
    • Losing with 5 min left: quick decisions, forward passes, accept more risk
    • Equal at 45 min: control the tempo and look for quality rather than rushing
    • Game intelligence is knowing the situation and adapting — not just playing the same game every time
    1234
    Passing in pairs — accuracy & weightAttackerBallConePass
  3. 3. Skill Game – Complex Overload Scenarios

    15m

    Set up: 40×30 yd grid. Scenarios change every 3 min: 5v3, 4v4, 3v5. Teams rotate.

    How to run it: Each overload scenario trains different problem-solving. 5v3: use the overload efficiently, don't play 3 touches when 1 will do. 4v4: balanced — read the pressing trigger and act. 3v5: defend smart, play safe, wait for the transition. Coach discusses the decision-making difference after each scenario.

    • 5v3: the advantage disappears if you're slow — use the extra player immediately
    • 4v4: press when you see the trigger — hold when you don't
    • 3v5: 3 players can defend 5 with organisation — it's not about numbers, it's about shape
    X123
    Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball)
  4. 4. Conditioned Tactical Game – Scenario Football

    20m

    Set up: Full pitch. Two teams of 8. Every 4 min, coach announces a new game scenario and adjusts the score to reflect it.

    How to run it: Coach sets up: 'Your team is 2-0 down with 10 min left' — teams adjust. Next: '1-1 at 70 min' — teams adjust. Next: '1-0 up with 5 min left' — protect the lead. This teaches teams to play to the situation. Normal scoring applies. Track: which team adapts best to each scenario.

    • Emotional management: going from '1-0 up' to '2-0 down' scenario in 4 min tests mental flexibility
    • Don't play the same game regardless of the scenario — that's the lesson
    • Leadership moment: who on your team organises the shape when the scenario changes?
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Scrimmage – Free Game, Intelligence Observed

    15m

    Set up: Full pitch, normal rules, both GKs.

    How to run it: Normal scrimmage. Coach secretly assigns a scenario to each team that only that team knows (e.g., 'you're playing as if you're 1-0 up in a cup final'). Watch how teams play differently and reveal the scenario at full-time. Discussion about how it influenced decisions.

    • Playing with game intelligence means every decision has a reason — not just instinct
    • The most intelligent players are the most valuable — develop your game IQ
    GKGK12312
    Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot
  6. 6. Cool-Down & Debrief

    5m

    Set up: Players in a circle.

    How to run it: Passive stretching: partner-assisted hamstring, hip flexor, quad. Coach asks: 'Name one decision you made today that you're proud of — not just a good pass, but a good DECISION.' Every player shares one moment.

    • Decisions win games — the ball, the pitch, the opponents are the same; the decisions make the difference
    • Twelve weeks of developing a thinking player — that's what Austin Hearts FC produces
🏠 Take-home challenge: During any game you watch this week, pause it at a moment when a player is under pressure and before they act. Ask yourself: 'What are the 3 options? Which is best given the game situation?' Note your answer, then un-pause and see what they did.
Session 285 min

Game Model Review & Team Identity – Applied

Game Scenarios & Problem Solving

Objective: Players demonstrate command of the full Q1 game model in a long-form scrimmage that reviews every principle from weeks 1–12.

Outcomes

  • Players can execute all four phases of the game model without coach prompting: build, press, transition, attack
  • Players can self-organise a set piece without coach instruction
  • Players can provide specific tactical feedback to a teammate between halves
  • Players can articulate the Austin Hearts FC game identity in their own words

Equipment

  • 8 balls
  • 20 cones
  • 8 pinnies
  • 2 full-size goals
  • 1 whiteboard

Run of show

  1. 1. Activation & FIFA 11+ Warm-Up

    15m

    Set up: Players self-lead the warm-up under the captains' direction.

    How to run it: Captains lead the group through the full FIFA 11+ sequence without coach input. This tests what players have retained from 12 weeks of warm-up structure. Coach observes and only intervenes if safety is at risk. Groups: jog, hip circles, hamstring scoops, lateral shuffles, single-leg balance, Nordic holds, and 3 acceleration runs at 80%.

    • This is a leadership test — captains, step up and own this
    • The fact you can lead the warm-up means you've absorbed 12 weeks of good habits
    • Coach observes but doesn't control — this is your warm-up
    12
    Dynamic warm-up & activation through the conesConeAttackerRun (off ball)
  2. 2. Technical Practice – Game Model Walkthrough Review

    15m

    Set up: Full pitch. Both teams in their game-day shapes. Coach stands on the touchline.

    How to run it: Coach calls out each phase sequentially: 'Build from back' — teams walk through it; 'Press' — teams demonstrate the trigger and reaction; 'Transition' — teams show recovery and counter; 'Final third' — teams demonstrate the combination. Each phase 3 min with feedback. This is a revision session, not new learning.

    • The game model is now yours — not mine. You built it over 12 weeks
    • Where does the group feel most confident? Where is the weakest link?
    • Revision reveals gaps — be honest about what needs more work in Q2
  3. 3. Phase Game – Review Scrimmage (25 min extended)

    15m

    Set up: Full pitch. Two teams of 8. All Q1 principles apply.

    How to run it: 25-min open scrimmage with all game model rules active. Between halves (12 min / 13 min split), players give peer feedback — one player from each team speaks to their own team about one tactical improvement. Coach does not coach during this scrimmage. Observe and note for the full debrief.

    • This scrimmage measures what you've retained — not what I've told you in the last 5 minutes
    • Peer feedback: be specific and kind. 'That was bad' is not feedback; 'When you step out of the line, it leaves a gap' is feedback
  4. 4. Conditioned Tactical Game – Q1 Championship Game

    20m

    Set up: Full pitch. Two even teams. Normal rules, normal scoring.

    How to run it: The Q1 championship game: 20 min, both teams applying everything from the quarter. Coach announces extra-time if it's level at 20 min (5-min golden goal). Take it seriously — this is a meaningful competitive moment. Award an imaginary Q1 Championship trophy (or a small real one if available) at the end.

    • Play with everything you've learned — not more, not less
    • Win or lose the game, winning the quarter's learning is the real prize
    • Heart of Midlothian was founded on community, hard work, and bravery — show all three
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Scrimmage — Cool-Down Kickabout

    15m

    Set up: Full pitch, smaller teams, relaxed rules — players choose their own positions.

    How to run it: Informal play: players choose positions they don't normally play. Keep the scoreline. This is a reward session after a demanding quarter. Coach joins the kickabout if numbers allow. Keep the energy positive and fun.

    • This is why we do it — joy on the pitch is the foundation of everything else
    • The best teams train hard AND play with joy — both matter equally
  6. 6. Cool-Down & Debrief

    5m

    Set up: Both teams together in a large circle — everyone included.

    How to run it: Coach-led full body static stretch (5 stretches × 30 sec). Coach gives a brief but meaningful Q1 review: what the group has achieved, who showed leadership, and what Q2 will build on. Every player receives one specific, genuine compliment from the coach.

    • Q1 is complete. You built the foundation of a game model from nothing — that's real
    • Q2 starts with everything you know now as the baseline — the standard has been set
🏠 Take-home challenge: Over the break before Q2: (1) maintain fitness with 3 sessions of your choice per week; (2) watch one full match and take tactical notes; (3) practise one skill that you identified as your weakest area in Q1. Come back ready to raise the standard.