Individual Technical Review – Technical
Q1 Review & Individual Development
Objective: Players receive individual technical assessment across the core Q1 skills and identify one priority development area to carry into Q2.
Outcomes
- ✓Players can demonstrate first touch, half-turn, pressing technique, and 1v1 skill against a standard benchmark
- ✓Players can identify their strongest and weakest Q1 technical area with specific examples
- ✓Players can set a SMART individual target for Q2 based on the assessment
- ✓Players can complete the assessment circuit at full intensity after 12 weeks of conditioning
Equipment
- 12 balls
- 30 cones
- 6 pinnies
- 2 full-size goals
- assessment cards for each player
Run of show
1. Activation & FIFA 11+ Warm-Up
15mSet up: Full pitch. Players self-lead warm-up under a different captain from Week 12.
How to run it: New captain leads the group through the full FIFA 11+ sequence. Coach observes and notes how the group's warm-up quality has evolved since Week 1. Dynamic sequence: hip circles, hamstring scoops, high knees, lateral shuffles, Nordic holds (3 reps), single-leg balance (10 sec each), and 3×20-yd progressive runs. Total 12 min warm-up, 3 min stretch.
- ›How a team warms up tells you everything about its standards
- ›Nordic holds: the group should be going lower and slower than Week 1 — it gets harder as it improves
- ›This is the last technical session of Q1 — bring your best
2. Technical Practice – Assessment Circuit
15mSet up: 4 assessment stations. Players rotate every 3 min. Station 1: first touch & half-turn. Station 2: 1v1 defending jockey. Station 3: long pass accuracy (30 yds to a target). Station 4: crossing from a wide position. Coach and assistant (or senior player) rate each player 1–3 at each station.
How to run it: Players rotate through each station. At each station, they perform 3 reps of the skill. A rater (coach or designated player) gives a score: 1 = needs significant work, 2 = competent, 3 = confident and consistent. Players receive their score card at the end of the circuit. Coach adds one written comment per station.
- ›Assessment is not judgement — it's information. Use it to grow
- ›Score 1 doesn't mean failure — it means Q2 has a clear target
- ›Score 3 means this skill is your platform — build the next skill from here
Get to the byline and deliver — attack near & far postKeeperAttackerBallDribble (with ball)PassRun (off ball)Shot 3. Skill Game – Best of Q1 Showcase
15mSet up: Full pitch. Teams of 5, rotating after each 4-min game.
How to run it: Round-robin mini-games of 5v5. Each game runs 4 min. Players apply all Q1 principles in a free, joyful game. Coach commentates positively: 'There's the half-turn from Week 4!', 'That's the pressing trigger we trained in Week 3!' Celebrating the learning journey through the commentary.
- ›This is where 12 weeks of work lives — in your automatic decision-making
- ›See how different you play now compared to Week 1? That's growth
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 4. Conditioned Tactical Game – Full Tactical Review
20mSet up: Full pitch. Two equal teams of 8. Normal rules, no constraints.
How to run it: Full 9v9 or 11v11 game depending on player numbers. No tactical constraints — just football. Coach takes notes and does not coach during the game. This is an assessment game: does the team apply the game model independently? After the game, coach scores the team on each phase: build-out, pressing, transitions, final third.
- ›No constraints: does the game model exist in you, or did it only exist in the drill?
- ›The honest answer to that question defines what Q2 needs to address
- ›Win the ball early, build patiently, attack with purpose — always
5. Scrimmage – Individual Challenge Game
15mSet up: Full pitch, normal rules, both GKs.
How to run it: Each player receives a personal challenge from coach before the scrimmage: 'Your challenge this game is [skill move / communication / pressing trigger / half-turn]. Every time you do it, raise your hand.' Players self-track. Announce results at full-time.
- ›Individual challenges make you focus on one thing — the fastest way to improve one skill
- ›Be your own coach for these 15 min — observe, adjust, execute
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 6. Cool-Down & Debrief
5mSet up: Players with their assessment cards, seated.
How to run it: Static stretching while reviewing assessment cards. Each player identifies their top strength and their priority target for Q2. Coach collects cards and uses them to inform Q2 planning. Brief team announcement: 'Here's what Q2 will focus on — we'll build on the Q1 foundation with [specific Q2 themes].'
- ›Your assessment card is a roadmap — not a verdict
- ›The players who improve most in Q2 will be the ones who commit to their Q2 target this week