Throw-In Tactics – Creating Attacks from Restarts
Attacking Throw-Ins
Objective: Players use the throw-in as a positive attacking tool through pre-rehearsed movements that maintain possession and create forward momentum.
Outcomes
- ✓Players can execute a two-option throw-in routine (short-short-long or hold-and-turn) to retain possession
- ✓Players can time a run to receive a throw-in in behind the first defender
- ✓Players can perform a throw-in technique that is legally correct and accurate at range
- ✓Players can recover a second ball from a contested throw-in and immediately counter-attack
Equipment
- 10 cones
- 4 bibs (2 colours)
- 4 balls
- 2 full-size goals
- 2 goalkeepers
Run of show
1. Activation & 11+ Warm-Up
15mSet up: Players in pairs along the touchline, 10 yds apart.
How to run it: FIFA 11+ protocol: jogging, hip circles, lateral shuffles, single-leg balance, lateral hops, two 25-yd sprints. Add a throw-in technique warm-up: each pair practises overhead throws (two feet behind the line, ball released from behind the head, legal follow-through). 10 reps each. Progress to a throw-in with movement: one player makes a curved run to receive the throw in stride.
- ›Both feet must be on or behind the touchline at the moment of release
- ›Ball released from behind the head – not from the side or under-arm
- ›Receiver's curved run creates separation from the defender and gives the thrower a clean target
Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball) 2. Technical/Functional Practice – Throw-In Routine Rehearsal
15mSet up: Touchline at three positions: defensive third, middle third, attacking third. Two routines per zone. Three groups of 5 rotate through zones.
How to run it: Defensive third: Routine A – short throw to feet, lay-off back to thrower who turns and plays forward. Middle third: Routine B – dummy movement away from the thrower, then sharp cut back to receive in space. Attacking third: Routine C – long throw into the box to a target player who flicks it on, plus two runners attacking near and far post. Run each routine 4 times per zone.
- ›Defensive third: safety first – no risky turns; play the safe ball forward or back
- ›Middle third: the dummy movement must be convincing – sell the run away before cutting back
- ›Attacking third long throw: target player must win the header for the flick-on to work
- ›All throw-ins: thrower must be on the line and ready before defenders set
Receive on the half-turn and play forwardNeutral / serverBallAttackerDefenderPassDribble (with ball) 3. Skill/Phase Game – Throw-In Game
15mSet up: 50×30 yd pitch with touchlines. 6v6 with two mini goals at each end. All restarts are throw-ins (no kicks). Defenders must be 1 yd from the thrower.
How to run it: Normal play but all restarts use throw-ins. Teams earn a bonus point for maintaining possession for 4 passes after a throw-in. Coach freezes play once to show a throw-in routine that is being under-utilised. Play two 7-minute rounds.
- ›Treat the throw-in as an opportunity, not a formality
- ›Movement before the throw-in is as important as the throw itself
- ›Don't throw into congestion – use a pre-planned route to a free player
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 4. Conditioned Tactical Game – Throw-In Bonus in Match
20mSet up: Full 60×44 yd pitch. 9v9 with goalkeepers.
How to run it: Normal 9v9. Any goal scored within four passes of a throw-in counts double. Coach signals the routine to use from the touchline when a throw-in occurs (call 'A', 'B', or 'C'). After 10 minutes play freely without coaching. Coach observes and notes 2 throw-in moments for debrief.
- ›Thrower should look up before stepping to the line – identify the routine based on what they see
- ›Support the thrower: at least two options must present themselves before the throw
- ›Throw quickly if the defence is disorganised – first moments after a restart are vulnerable
- ›Defensive transition from a throw-in: if possession is lost, press immediately near the touchline
5. Scrimmage – Free Play
15mSet up: Full pitch, 9v9, goalkeepers.
How to run it: Open scrimmage. Coach specifically watches for the quality of throw-in movements and post-throw possession sequences.
- ›Are players making structured movements before throw-ins?
- ›Is the thrower taking their time and reading the game?
Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball) 6. Cool-Down & Debrief
5mSet up: Circle, static stretching.
How to run it: Stretching while reviewing: 'What are the three things a receiver must do before a throw-in?' (make a movement, create separation, give a clear target). Name the best throw-in of the session and what made it successful.
- ›Reinforce: throw-ins are free possessions – never waste them
- ›Close with homework