Game-Model in Possession – Building from the Back
Game-Model Mastery – Organised Build-Up
Objective: Players execute the club's positional build-up structure under coordinated pressing pressure from first to third line.
Outcomes
- ✓Players can recognise the correct moment to play short vs. long from the goalkeeper
- ✓Players can create and occupy width correctly in a 4-3-3 / 4-2-3-1 build shape
- ✓Players can play through a mid-block press using third-man combinations
- ✓Players can maintain possession under high pressure by switching play to the weak side
Equipment
- 16 cones
- 4 poles or mannequins
- 4 bibs (2 colours)
- 3 balls
- 1 whiteboard + marker
- 2 full-size or large portable goals
Run of show
1. Activation & 11+ Warm-Up
15mSet up: Players in two parallel lines of 6, facing each other 6 yds apart on a 30×20 yd strip. Cones at each end.
How to run it: Run full FIFA 11+ protocol: jogging circuits (forward, backward, crossover), hip openers, lateral shuffles, single-leg RDL, Nordic lowers (eccentric), and two sets of 20-yd accelerations. Follow with a 3v1 rondo (8 yd square) where the defender must press the ball carrier within one touch to maintain game-model intensity from the first minute.
- ›Keep hips low and weight forward on every change of direction
- ›In the rondo, press with a curved run to cut off the easy pass
- ›Encourage loud communication for all ball-side movements
Keep-away rondo — quick passing around the defenderAttackerBallDefenderPass 2. Technical/Functional Practice – Build-Up Shape Shadow Work
15mSet up: Half-pitch with a goalkeeper in goal. Cones mark central-third and attacking-third entry zones. 6 outfield players assume the back four plus two midfield roles. 4 mannequins simulate a mid-block.
How to run it: Coach calls a press scenario (high, mid, low). Players build from the goalkeeper through the scripted shape, passing around and through the mannequins to reach the forward zone. Rotate roles every 4 minutes. Progress: add a live pressing pair to react to passing cues rather than mannequins.
- ›Centre-backs split wide on goalkeeper distribution to create width and depth
- ›Single pivot drops between the centre-backs when both are under pressure
- ›Wingers pin wide until the ball passes the pressing line, then check in as third-man options
- ›Do not force passes – switch to the weak side if the central line is blocked
Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball) 3. Skill/Phase Game – 6+GK v 4 Build-Out
15mSet up: 40×30 yd zone from the goal-line to halfway. GK in goal plus 6 outfield players in possession against 4 organised defenders. Two end-lines as safe zones (ball played to them counts as successful progression).
How to run it: Possession team builds from the GK and attempts to play the ball across either end-line opposite the goal. Defending team wins a point for each turnover. Possession team earns a point for reaching an end-line with a controlled pass. Rotate defenders after 3 minutes. After two rotations, add a second defender to make it 6+GK v 6.
- ›GK must communicate the press direction to the nearest centre-back immediately
- ›Ball-near midfielder must show as a passing angle within two seconds of distribution
- ›Switch the point of attack before the press can reorganise
Build out from the back, beat the pressKeeperBallAttackerDefenderPassDribble (with ball) 4. Conditioned Tactical Game – Build-Up to Finish (9v9)
20mSet up: Full 9v9 on a 65×45 yd pitch with goalkeepers. Cones mark a 'build zone' in the defensive third where goals scored from open play that began with a goalkeeper pass count double.
How to run it: Normal 9v9 with the rule that every attack must start from the goalkeeper – no kick-long restarts unless the coach calls 'reset'. Attacking team earns bonus point for maintaining five consecutive passes before shooting. Coach pauses twice to freeze-frame a correct or incorrect build-up decision and ask players to self-correct.
- ›First line of build must be stable before the second line can advance
- ›Freeze-frame question: 'Was that a trigger to play long, or were we just rushed?'
- ›Third man must time the run to arrive as the second pass is made, not before
- ›GK distribution should be varied – do not become predictable
Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot 5. Scrimmage – Free Play 9v9
15mSet up: Same 65×45 yd pitch, normal rules, goalkeepers in. No additional conditions.
How to run it: Free scrimmage allowing players to apply the session themes without interruption. Coach observes and notes three individual targets for the post-game debrief. Allow the game to flow; only stop for injury or unsafe play.
- ›Watch for early breaks of shape in possession – are players holding their roles?
- ›Note one positive build-up sequence per player to celebrate at debrief
6. Cool-Down & Debrief
5mSet up: Players in a circle, light static and dynamic stretching.
How to run it: Lead 90-second active cool-down (quad, hip flexor, hamstring stretches). Pose the debrief question: 'Name one moment today where your position in the build-up created an option for a teammate.' Take two or three answers, then announce next session focus.
- ›Reinforce: game-model is a team decision – no one role is more important
- ›Keep debrief under 3 minutes so players leave on a high