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Growing Hearts · Block 1 · Ball Mastery & Dribbling

Week 7

Two sessions this week · 140 total minutes

Session 170 min

1v1 Attacking – Technical

Ball Mastery & Dribbling

Objective: Players understand and apply the four principles of 1v1 attacking: approach angle, patience, commitment, and acceleration.

Outcomes

  • Players can approach a defender at the correct angle to open options
  • Players can wait for a defender to commit before making their move
  • Players demonstrate explosive acceleration after beating a defender
  • Players can identify when to dribble versus when to pass

Equipment

  • 1 ball per player
  • 20 cones
  • 6 pinnies
  • 2 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Free roam 20×20 yd.

    How to run it: Players dribble freely with small bursts of acceleration every 20 yds. On 'freeze!' players stop in their dribbling stance and the coach checks: ball close, knees bent, eyes up.

    • Dribbling stance: knees slightly bent, ball arm's length away
    • Eyes over the ball, not at the ground
    • Explosive first step on 'go!'
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  2. 2. Dynamic Warm-Up

    10m

    Set up: Pairs; passive defender stands still.

    How to run it: Attacker dribbles toward defender from 10 yds. Stop 1 yd away, hold for 2 seconds (patience phase), then use any move and accelerate past. Defender does not move. Switch roles. Discuss: what happens if you rush?

    • Patience phase: read the defender's weight distribution
    • Do not telegraph – keep your body neutral
    • The moment defender shifts weight, that's your trigger
    12345123
    Keep possession & switch the point of attackAttackerBallDefenderPassRun (off ball)
  3. 3. Technical Practice – Four Principles Circuit

    15m

    Set up: Four 'principle stations' in a square: (1) Approach angle, (2) Patience gate, (3) Commitment trigger, (4) Acceleration lane.

    How to run it: Station 1: approach defender from different angles to find the wide side. Station 2: dribble to cone, hold 3 seconds, then move. Station 3: passive defender shifts weight; attacker reacts. Station 4: beat cone and sprint 10 yds. 3-minute rotations. Coach runs each station for the first rotation.

    • Station 1: approach at a slight angle to see both sides
    • Station 2: a rushed attacker makes bad decisions
    • Station 3: react to the cue, don't pre-decide
    • Station 4: acceleration = the defender cannot recover
    1212
    Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot
  4. 4. Skill Game – 1v1 to Goals x4

    15m

    Set up: Four small 1v1 pitches (12×8 yd); one goal each end; pairs on each pitch.

    How to run it: Continuous 1v1; on score, ball restarts with goalkeeper (cones act as GK starting point). Players rotate opponent every 3 minutes. Coach observes and asks after: 'Who waited the longest before making their move?'

    • Patience is a skill – practise it deliberately
    • Your body language before the move matters
    • After you score, reset quickly – competition mindset
    GKSA
    Receive the pass, attack the goal, finishKeeperNeutral / serverBallAttackerConePassRun (off ball)Shot
  5. 5. Small-Sided Game – 4v4 1v1 Zones

    17m

    Set up: 30×22 yd pitch divided into thirds. Middle third: only 1v1 allowed (other players must stay in their thirds).

    How to run it: Play 4v4. When the ball enters the middle third only one attacker and one defender may contest it. This creates repeated 1v1 situations in a game context.

    • Middle-third player: use your 1v1 skills – you own this space
    • Teammates: be patient, don't crowd the dribbler
    • Defenders: stay on your feet until the attacker commits
    AD
    Defend 1v1 — jockey, stay patient, win the ballAttackerBallDefenderDribble (with ball)Run (off ball)
  6. 6. Cool-Down & Review

    5m

    Set up: Circle.

    How to run it: Static stretches. Coach writes the four principles on a board (approach, patience, commitment, acceleration). Players read them aloud and give each a one-word nickname.

    • The nicknames make the principles memorable
    • Reinforce: all four must happen in sequence
🏠 Take-home challenge: Watch a highlight video of a dribbler you admire (Messi, Mbappe, Kerr, or any player you like). Count how many times they wait for the defender to commit. Write down the number.
Session 270 min

1v1 Attacking – Applied

Ball Mastery & Dribbling

Objective: Players demonstrate the four 1v1 attacking principles in competitive small-sided play.

Outcomes

  • Players apply approach-patience-commitment-acceleration in live 1v1 duels
  • Players can beat a defender and maintain possession after
  • Players can read whether to dribble or pass in a 1v1 moment
  • Players show increased confidence in taking on defenders

Equipment

  • 1 ball per player
  • 20 cones
  • 8 pinnies
  • 4 small goals

Run of show

  1. 1. Arrival Ball Mastery

    8m

    Set up: Free roam 20×20 yd.

    How to run it: Players dribble using all learned moves. On 'challenge!' the nearest two players have a 10-second 1v1: whoever has the ball tries to keep it. On whistle, both resume free dribbling.

    • Quick trigger – transition instantly from dribbling to 1v1
    • Body shield if defender gets close
    • Regain composure after the challenge before the next move
    AD
    1v1 — beat your defender and finish in the goalAttackerBallDefenderDribble (with ball)Shot
  2. 2. Dynamic Warm-Up

    10m

    Set up: Pairs in a 15-yd channel; ball at halfway.

    How to run it: Both players start at opposite ends; coach calls a colour: coloured player runs to get the ball and attacks; other player defends. Play three attempts each. Progress: no colour call – both sprint and compete for the ball.

    • First step explosiveness wins the ball
    • Attacker: get your body between ball and defender immediately
    12
    Dynamic warm-up & activation through the conesConeAttackerRun (off ball)
  3. 3. Technical Practice – 1v1 Pressure Test

    15m

    Set up: 20-yd corridor; attacker starts at one end with ball; defender starts 5 yds behind them.

    How to run it: Attacker tries to reach the far end before the defender catches them. Defender's job is to jockey and force a mistake, not tackle. Attacker must perform at least two moves before reaching the end. Play 4 rounds; rotate roles.

    • Look over your shoulder to time your moves
    • Use a change of pace to stay ahead
    • The moves are your weapons – deploy them proactively
    • Don't panic when the defender closes – trust your preparation
    X123
    Press as a unit — pressure the ball, cut passing lanesDefenderBallAttackerRun (off ball)
  4. 4. Skill Game – King of the Ring

    15m

    Set up: 20×20 yd grid; all players with a ball.

    How to run it: Players dribble inside the grid and try to kick other players' balls out while protecting their own. When your ball leaves the grid you are out – perform 10 sole rolls and re-enter. Last player with their ball in the grid wins each round. Three rounds.

    • Shield your ball with your body
    • Attack others when they are not looking
    • Use change of direction to protect your ball
    123
    Free dribbling grid — every player a ballConeAttackerBallDribble (with ball)
  5. 5. Small-Sided Game – 5v5 Free Play

    17m

    Set up: 35×28 yd pitch; goals.

    How to run it: Free 5v5 with no constraints. Coach counts successful 1v1 wins per team. Announce the count at half time; see if teams increase their count in the second half.

    • Teams that dribble well under pressure win more often
    • Celebrate every successful 1v1 beat
    • Remind players: patience before commitment
    AD
    1v1 — beat your defender and finish in the goalAttackerBallDefenderDribble (with ball)Shot
  6. 6. Cool-Down & Review

    5m

    Set up: Circle.

    How to run it: Full-body stretches. Ask: 'If you had to choose one move to beat a defender today, what would it be and why?' Quick popcorn share around the circle.

    • Individual preference builds identity as a player
    • Validate all answers – there's no wrong choice
🏠 Take-home challenge: Set up a 10-yd corridor with two cones. Sprint to the end, perform a move, sprint back. 20 reps. Focus on the acceleration after each move.