Change of Pace – Technical
Ball Mastery & Dribbling
Objective: Players can manipulate their running speed to unbalance defenders using deliberate slow-fast transitions.
Outcomes
- ✓Players can dribble at half pace and then burst to full pace on cue
- ✓Players can slow down convincingly before exploding past a defender
- ✓Players understand that deception comes from controlling their own pace
- ✓Players can apply change of pace with the ball under control
Equipment
- 1 ball per player
- 20 cones
- 4 pinnies
- 2 small goals
Run of show
1. Arrival Ball Mastery
8mSet up: Free roam 20×20 yd.
How to run it: Players dribble at different speeds on the coach's call: 'slow' (walking pace), 'medium' (jogging), 'fast' (sprint). Ball must stay close at all paces. Change every 15 seconds.
- ›Ball control gets harder at speed – work harder on the touch
- ›The slow phase is not lazy – it is controlled and deliberate
- ›Head up at all paces
Free dribbling grid — every player a ballConeAttackerBallDribble (with ball) 2. Dynamic Warm-Up
10mSet up: Individual 20-yd channels.
How to run it: Players jog the first 10 yds with ball, then sprint the last 10 yds. Repeat 4 times. Add: jog 10 yds, stop with sole, then burst 10 yds. This trains the stop-start that creates change of pace.
- ›The stop before the burst is the key moment
- ›Stay on the balls of your feet in the slow phase
- ›First step of the burst = push off the standing foot explosively
Dynamic warm-up & activation through the conesConeAttackerRun (off ball) 3. Technical Practice – Slow-Fast Gate Course
15mSet up: Eight gates (pairs of cones 1 yd wide) along a 25-yd course. Alternating: 'slow zones' (3 yds) and 'fast zones' (4 yds) marked by cone colour.
How to run it: Players walk through slow zones and sprint through fast zones. After two passes, add a passive defender at each slow zone who holds a bib. Attacker must be in the slow zone for at least 1 second before bursting through. Ask: 'What does slowing down force the defender to do?'
- ›Slowing down makes the defender stop and wait
- ›When they stop moving, they cannot close you as easily
- ›The burst surprises them because they relaxed
- ›Maintain ball contact in the slow zone – don't idle
Small-sided game — attack either of your two goalsAttackerBallDefenderPassDribble (with ball)Shot 4. Skill Game – Acceleration Tag
15mSet up: 25×20 yd grid; 2 taggers without balls; all others dribble.
How to run it: Taggers try to tag dribblers. Dribblers must use change of pace (not just speed) to avoid being tagged. If tagged, dribbler stops and performs 3 slow-fast sequences before rejoining. Rotate taggers every 90 seconds.
- ›Slowing down can be more effective than sprinting away
- ›Wait for tagger to commit, then burst
- ›Use the grid boundary as a tool – don't get cornered
Dribble safely across past the defender(s)AttackerBallDefenderDribble (with ball) 5. Small-Sided Game – 4v4 Speed Zones
17mSet up: 30×22 yd pitch; 8-yd wide middle zone marked in different colour.
How to run it: Ball carrier in the middle zone must slow to walking pace for 2 seconds before resuming full speed. This forces deliberate pace changes in a game. Normal rules outside the zone.
- ›Use the slow phase to scan and make decisions
- ›Explosive exit from the middle zone catches defenders off guard
- ›Teammates: read the pace change and adjust support runs
Small-sided game with goalkeepersKeeperAttackerBallDefenderPassDribble (with ball)Shot 6. Cool-Down & Review
5mSet up: Circle.
How to run it: Static stretches. Ask: 'If you were always fast, what would happen?' Guide toward: defenders adapt to constant speed; variation disrupts them.
- ›Change of pace is a form of dribbling deception
- ›It requires no move – just body intelligence